Source Engine Icon SOURCE Prefab

Turbine

Hey, you! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Wood_y points.
  • Post: Give Wood_y your thoughts on this Prefab.
  • Vote: Help Wood_y win the Monthly Awards.
  • Rate: Give this Prefab a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Prefab.
  • Watch: Get notified when this Prefab is updated.
Mascot

Join the community!

Become a Bananite

Already a Bananite? Login

This is some form of electromagnetic/hydroelectric turbine. I daydreamed about one of these and decided to make it as a prefab. I originally intended to combine this with my other prefabs and unfinished maps, but finally decided I don't want to waste my time.

I don't feel like making a video, the turbine fins do in fact spin, each one at varying speeds. 

Soooo HERE IT IS!

I really don't care if you credit me or not when you use it. It would appreciate it if you did, but it's OK!

Download

Posts

  • 5mo
    Wood_y avatar
    Wood_y Offline
    Member Joined 5y
    3,916 points Ranked 1143rd
    10 medals 1 rare
    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Report post
    Posted by Jesse V92

    How about a compromise? You include the version that's brushes as well as an example version that is models.

    Don't take anything I've said negatively, this is a pretty damn good prefab nonetheless and I understand your point of view about wanting the user to have choice.

    That's the plan, just gotta get some free time first.
    Developer (Map Designer) avatar
    Mantra
    Developer (Map Designer)
  • 5mo
    Reverend Jesse V92 avatar
    Reverend Jesse V92 avatar Away
    Member Joined 7y
    2,312 points Ranked 1961st
    18 medals 3 rare
    • 2nd Place - A Bananite's Guide to... Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Building Bridges Entrant Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    Report post
    How about a compromise? You include the version that's brushes as well as an example version that is models.

    Don't take anything I've said negatively, this is a pretty damn good prefab nonetheless and I understand your point of view about wanting the user to have choice.

    Universal Jack-O-Trades avatar
    Mantra
    Universal Jack-O-Trades
  • 5mo
    Wood_y avatar
    Wood_y Offline
    Member Joined 5y
    3,916 points Ranked 1143rd
    10 medals 1 rare
    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    Report post
    Posted by Jesse V92

    It looks great, but my concern is what kind of impact this has on the brush counts.

    Some of this would be better off converted via 3DS Max or Propper into meshes to avoid excessive use of the limits.
    The brush count isn't too extreme, or at least in this demo compared to most. I'm quite aware that most of this would be more efficient and resourceful if it were to be converted to props. I designed it with the intentions of allowing people the ability of massive modification.

    For the sake of your suggestion, which I really do appreciate; nonetheless, I'll recreate the main segments with custom props. The only official downside to doing this, is removing the option of which texture the mapper would like to use, then further ruins the flexibility and art direction that he/she had in mind when attempting to utilizing my resources.

    If I were to completely go through and recreate these into props, I'd have to make custom textures, which I lack free time to do so, and increase the poly count furthermore to officially take advantage of model optimization.

    TL;DR It's almost better off to just keep them in brush form so that IF the user wishes to convert these into props, they can do it themselves. IF said user has trouble utilizing Propper or other modeling software, it is our duty to assist them.
    Developer (Map Designer) avatar
    Mantra
    Developer (Map Designer)
  • 5mo
    Reverend Jesse V92 avatar
    Reverend Jesse V92 avatar Away
    Member Joined 7y
    2,312 points Ranked 1961st
    18 medals 3 rare
    • 2nd Place - A Bananite's Guide to... Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Building Bridges Entrant Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    Report post
    It looks great, but my concern is what kind of impact this has on the brush counts.

    Some of this would be better off converted via 3DS Max or Propper into meshes to avoid excessive use of the limits.
    Universal Jack-O-Trades avatar
    Mantra
    Universal Jack-O-Trades
  • 9mo
    Suomimies55 avatar
    Suomimies55 avatar Offline
    Member Joined 4y
    1,580 points Ranked 2904th
    26 medals 1 legendary 2 rare
    • Returned 5000 times Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Sprayer of the Month, March 2015 Medal icon
    • Became a Studio Leader Medal icon
    • Became a Club Leader Medal icon
    Report post
    This looks absolutely amazing dude, really liking the brush work.

    This could be great for as starting spot for space/lab themed maps.

    But i like it a lot, great job.

    10/10

    I hate point farmers. avatar
    Mantra
    I hate point farmers.

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Prefab
Iron Woodside
Mapper

Submitter

Wood_y avatar
Wood_y Offline
Member Joined 5y
3,916 points Ranked 1143rd
10 medals 1 rare
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon

Wood_y
Creator
Send a Private Message to the submitter

Category

Stats

Posts
5
Views
851
Downloads
90
Date Added
9mo
Date Modified
9mo

Rating

10/10 by 1 rater

More Prefabs from Wood_y