Capture The Flag gameplay

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Easy prefab to use my Vscripted CTF gameplay

I've finally gotten around to release this as an easy to use prefab after the enthusiasm my FacingWorlds map received. This prefab will make it very easy for mappers to make their map work with the capture the flag gameplay.

This gamemode is written in Vscript. If the matter is too complex I suggest you do not try to modify it and use it as shown in the Facing Worlds example map (

There's quite a few options you can alter in the Vscript such as:
- Using the scoreboard (func_brush) or not
- Giving players/teams money per flag capture
- The range in which the flag can be returned
- The time after which a dropped flag is automatically returned

The more knowledge you have of programming, the more you can do.
I basically wrote 95% of the gameplay in a single weekend, don't blame me if the code isn't neat enough :)


  • Matr!X7689 avatar
    Matr!X7689 Offline
    Member Joined 5 years ago
    18,333 points Ranked 230th
    Report post
    11 months ago:
    Well made mate! I assure you, it still works :)
    #MEOW! avatar
  • SpherixNL avatar
    SpherixNL Offline
    Member Joined 3 years ago
    Report post
    3 years ago:
    > **Posted by squeezit**

    > you might wanna credit Valve for those flag models since those are from tfc

    Ah, I wasn't aware, should I not credit them for the game, player models, textures and whatnot as well then?
  • Squeezit avatar
    Squeezit avatar WURKIN
    Sixth Dimension Flag Affiliation: Sixth Dimension
    Super Moderator Joined 7 years ago
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    Squeezit avatar
    Sixth Dimension Flag
    Sixth Dimension
    Pixel Artist
    Report post
    3 years ago:
    you might wanna credit Valve for those flag models since those are from tfc


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Member Joined 10 years ago
7,941 points Ranked 508th
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Date Added
3 years ago
Feb 2 2014 @ 8:10pm UTC



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