Counter-Strike: Source Icon CS:S Prefab

Shoot-to-open doors

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Shoot-to-open doors

A door you shoot to open, like the ones in Metroid games and the like.

If placed as is you don't have to change anything (except maybe the textures, but that's up to your own discretion); though if you're going to rotate, you're going to have to change the directions the doors will open, or else they'll fly away like mad.

If you're going to place more than one, you might want to rename the doors and change the output of the buttons, unless you want one shot door to open all of them (again, up to your own discretion).

By default the doors close in 4 seconds, this can be changed in the properties of the doors and the outputs of the buttons if you think it's too short.

Included in the file is:

  • An Iris door (screen A (which functions differently from those found elsewhere on this site I believe)).
  • A set of simple, rectangular doors (screen B, now with more frame).
  • Two fancy 6 sided ones composed of two 5-sided doors (screen C, with even more frame than that sucker above).
  • A two stage door (screen D).

All those for both CS:S and HL2:DM (and some others I suppose).

If you wish, you could try adding a damage filter to the buttons so only explosions can open them, sounds to the doors for a more sci-fi effect, a block light brush for inside-to-outside transition, or link a func_areaportal to it.

The note has been modified.

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  • 8mo
    gtamike_TSGK avatar
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    Posted by Devieus

    Posted by gtamike_TSGK

    Posted by Devieus

    Posted by gtamike_TSGK

    So cool!
    By the way for Shoot-to-open_doors5.vmf
    Should you make another version of it?
    I turned it 90 degree angle in hammer and the door doesn't open right anymore. 
    It's stated in the description, you'll have to manually edit the direction.

    Yeah I tired first that's why I'm posting here, can you help?  http://gtamike.tsgk.com/my_maps/vent_vmf.rar

    I want to use it in my Sci-Fi map.
    http://gamebanana.com/maps/190689

    They all needed a rotation on the Y axis, Z could probably also work. Basically you'll want this.
    Thanks



    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
  • 8mo
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    Posted by gtamike_TSGK

    Posted by Devieus

    Posted by gtamike_TSGK

    So cool!
    By the way for Shoot-to-open_doors5.vmf
    Should you make another version of it?
    I turned it 90 degree angle in hammer and the door doesn't open right anymore. 
    It's stated in the description, you'll have to manually edit the direction.

    Yeah I tired first that's why I'm posting here, can you help?  http://gtamike.tsgk.com/my_maps/vent_vmf.rar

    I want to use it in my Sci-Fi map.
    http://gamebanana.com/maps/190689

    They all needed a rotation on the Y axis, Z could probably also work. Basically you'll want this.
    • Epic win x 1
    Sentinel of the TV remote avatar
    Mantra
    Sentinel of the TV remote
  • 8mo
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    Posted by Devieus

    Posted by gtamike_TSGK

    So cool!
    By the way for Shoot-to-open_doors5.vmf
    Should you make another version of it?
    I turned it 90 degree angle in hammer and the door doesn't open right anymore. 
    It's stated in the description, you'll have to manually edit the direction.

    Yeah I tired first that's why I'm posting here, can you help?  http://gtamike.tsgk.com/my_maps/vent_vmf.rar

    I want to use it in my Sci-Fi map.
    http://gamebanana.com/maps/190689

    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
  • 8mo
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    Posted by gtamike_TSGK

    So cool!
    By the way for Shoot-to-open_doors5.vmf
    Should you make another version of it?
    I turned it 90 degree angle in hammer and the door doesn't open right anymore. 
    It's stated in the description, you'll have to manually edit the direction.

    Sentinel of the TV remote avatar
    Mantra
    Sentinel of the TV remote
  • 8mo
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    So cool!
    By the way for Shoot-to-open_doors5.vmf
    Should you make another version of it?
    I turned it 90 degree angle in hammer and the door doesn't open right anymore. 
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
  • 8mo
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    Posted by KonataHamster

    Oh man, wish I had found this back when I was working on that space station map. I was looking for "Aperture" style scifi doors like that.

    *last comment 2 years ago

    Sad how good stuff like this likes to hide from the search filters.

    I guess I dropped the ball on the tags, I should change them.

    I should probably also make a prop based door instead of a brush based one.
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    Mantra
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  • 8mo
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    Oh man, wish I had found this back when I was working on that space station map. I was looking for "Aperture" style scifi doors like that.

    *last comment 2 years ago

    Sad how good stuff like this likes to hide from the search filters.
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
  • 3y
    Taravir avatar
    Taravir Offline
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    **Notes:**

    - This will be rather nice, hoping to build a custom map either in portal or TF2 for garrysmod
    Bananite
  • 6y
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    > **Posted by Devieus**

    > > **Posted by ASTFA**
    >
    > > > **Posted by Devieus**
    > >
    > > > > **Posted by ASTFA**
    > > >
    > > > Yes, they should, it's just complicated brushwork; yes, that was the intention basically, and no, unless you can give me some pointers.
    > >
    > > The suggestions I would have made are already given by those who've left a comment below.
    > >
    > > EDIT: I also spent a night modifying and fixing the door on the first screen shot (shoot-to-open-door-5)
    >
    > You didn't happen to have rotated it or made another one, have you?

    No rotations, I just made it look like the way it did in the screenshot when idle (with a hole in the middle). I also checked a flag in the func_button entities so that bullet holes cannot appear on either side of the door, at all.
    Ima noob n I help other noobs
  • 6y
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    > **Posted by ASTFA**

    > > **Posted by Devieus**
    >
    > > > **Posted by ASTFA**
    > >
    > > Yes, they should, it's just complicated brushwork; yes, that was the intention basically, and no, unless you can give me some pointers.
    >
    > The suggestions I would have made are already given by those who've left a comment below.
    >
    > EDIT: I also spent a night modifying and fixing the door on the first screen shot (shoot-to-open-door-5)

    You didn't happen to have rotated it or made another one, have you?
    Sentinel of the TV remote avatar
    Mantra
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DevNotes

Doors in Metroid need to be shot to open, so will these.

Made in hammer.

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Credit where it's due.

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