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Low poly on Source Engine

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Tell me your opinion about low poly model on Source engine

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  • 1mo
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    Posted by ZPhugeFan

    I've seen pros make ungodly good looking models while still keeping the poly count low. So as long as it's done right, why not. Performance is very important, especially on low-end PCs like mine.
    I guess baking, normal and shaders are the main factors.
    • Agree x 1
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  • 1mo
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    I enjoy the game if all the models are either low poly or high poly.
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    I've seen pros make ungodly good looking models while still keeping the poly count low. So as long as it's done right, why not. Performance is very important, especially on low-end PCs like mine.
    • Agree x 1
    I don't know what I'm doing
  • 1mo
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    I don't actually care.

    If the model is beatiful, then it's beatiful, the end.
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    Posted by KonataHamster

    I dunno, this question seems very targeted. I mean a year ago I didn't know what a "poly" was, now that I'm a notch through novice in Blender I do, but I really doubt many will be able to easily answer this unless they've already embarked on the modelling path, so to speak.

    Too, I don't really know what the average poly count on models in, say, Half Life 2, is, so I can't answer either.

    It's not the size of the polycount that matters, it's how you use it.
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    Less polygons, more performance.
    More polygons, less performance.

    I prefer performance.
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  • 1mo
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    I dunno, this question seems very targeted. I mean a year ago I didn't know what a "poly" was, now that I'm a notch through novice in Blender I do, but I really doubt many will be able to easily answer this unless they've already embarked on the modelling path, so to speak.

    Too, I don't really know what the average poly count on models in, say, Half Life 2, is, so I can't answer either.
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Last Day to Vote
May 2nd 2017

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15
Posts
7
Views
265
Date Added
1mo

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