With almost twice the amount of entries as our previous mapping competitions, the Winter Wonderland contest was a run away success, however the sheer volume of entries posed us with many logistical issues when it came to play testing and judging the entries.
However our next contest due to launch tomorrow looks set to be even bigger, with some HUGE prizes!
Anyway enough chat... On to the results!!
"The amount of work that went into this submission is simply amazing and it shows through brushwork, displacements, skybox, lighting, custom assets, layout. This map (along with couple other submissions) truly captured the essence of the competition theme: it’s obviously a snowy winter landscape but at the same time, it’s a wonderland where you have to stand there for couple of minutes to admire the winter scenery in awe."
Prize: $100 cash + Ripe1
"Equally impressive in detail and design, this map falls slightly short in the visuals (custom content and lighting) department preventing it from grabbing the top spot. The gameplay is frantic and one of the best in all the submissions. The transition between the map and the 3D skybox is commendable. This is the 2nd map that faithfully captures the contest theme."
Other judges also praised the consideration given to prop placement and the truly spectacular external environment! Well done!
Prize: $50 cash
"A very nice map with a mystical theme that really captures the WinterWonderland for me. The
brushwork and use of texture is also very nicely done the 3D Skybox was also very effective for the
Judges felt the 'imposing and majestic' skybox really captured the essence of the theme however some shortcomings preventing this map from going higher in the ranks: many misplaced props taking away from the realism, some blockiness in the brushwork and the unavailability of a radar deduct some important points from this map.
Prize: $25 cash
"Its great to see that despite the age of the engine, CS 1.6 entries can still continues to impress us and rank amongst the top. This map shows skills and craftsmanship, beautiful visuals but the ambient lighting is a bit on the dim/dark side which is not a crowd favorite. The annoying music that plays loudly all over the place and huge empty rooms really killed the atmosphere and overall mood."
"For a goldensource map it has really pretty brushwork and texture assignment, use of custom props
and nice light placement really makes this a great map. It also fits quite nicely in the theme as it felt
as a mystical town. The only thing that bothered me where the huge rooms with barley anything in
them. But still nice for a goldensource game!"
Prize: Runner Up: 2500 points
"This map excels on the visual front and was a real contender for the top spot: beautiful lighting and ambience, great effects and not so shabby layout. However, the map suffers from FPS drops and from an annoying bug where bots can get stuck inside a displacement and can keep shooting from inside. The competition theme is also masterfully captured."
Again other judges had a similar opinion about displacement issues, only just stopping it getting into the top 3, however they thought the the the global environment was excellently made, the use of the frozen water was pulled off well and had a nice feel to it.
Prize: Runner Up: 1000 points
There were loads of great maps that didn’t quite make the top spots, all of which deserve recognition – so congratulations to all those who didn't make the top 5!
(If any of you want some feedback or want to know where you placed then feel free to contact me and i’ll pass on the judges comments and ratings.)
Once again thanks for an awesome competition!
Remember to check back tomorrow for the launch of a massive mapping competition with over FIVE TIMES the amount of prize money plus a unique opportunity for the winner!
All the entries can be found below!