FN FAL Animation for CSS

FN FAL animations intended to replace the Counter-Strike: Source Galil. (the timings may be off, I never compiled it) Model is by Pete and animations are by me. Includes the 3dsmax files for compile or editing. Please credit me if you use them in any release. Thanks.

Textures can be found at the original release here: http://gamebanana.com/css/skins/49591

UPDATE! Now includes my compile with a base script for sounds. The attachments are off, and I did not include textures or sounds, max files are still included.

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Comments

  • CapnJack's Levels
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    Posted 8 months ago

    For anyone interested, I compiled this for the AK47 in CSS. Here

    BTW these are great animations. You have developed quite the skill.

    User Title
    Crankcase Blues
  • ManTuna's Levels
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    ManTuna
    Posted 8 months ago

    Posted by Max(R)

    Looks like it's impossible to compile this without 3ds max 8...

    wow. That's so odd that is the issue :/ I may put my compile in here for people to use, even though it will need to be edited (the attachments are off and probably doesn't work online)

    Edit. Now included my compile in the download.

    User Title
    I make shit move
  • Max(R)'s Levels
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    Max(R)
    Posted 8 months ago

    Looks like it's impossible to compile this without 3ds max 8...

    User Title
    aka MaxPlayer2009
  • ManTuna's Levels
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    ManTuna
    Posted 8 months ago

    Posted by CapnJack

    I've looked at it some but haven't really discovered what's up I even tried saving the animations as xml and applying them all to the idle/ref and exporting from that but no such luck yet. If anyone else has success let me know it could just be my crazy luck with 3ds Max. BTW what version of Max were these made in?

    I still use 3dsmax 8.

    User Title
    I make shit move
  • Aero.'s Levels
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    Posted 8 months ago

    Posted by CapnJack

    I've looked at it some but haven't really discovered what's up I even tried saving the animations as xml and applying them all to the idle/ref and exporting from that but no such luck yet. If anyone else has success let me know it could just be my crazy luck with 3ds Max. BTW what version of Max were these made in?

    Mine is working fine. I'm just having issues compiling it in game.

    User Title
    I'd rather eat randy.
  • CapnJack's Levels
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    Posted 8 months ago

    I've looked at it some but haven't really discovered what's up I even tried saving the animations as xml and applying them all to the idle/ref and exporting from that but no such luck yet. If anyone else has success let me know it could just be my crazy luck with 3ds Max. BTW what version of Max were these made in?

    User Title
    Crankcase Blues
  • Aero.'s Levels
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    Posted 8 months ago

    I should compile this. Anims are really good!

    User Title
    I'd rather eat randy.
  • ManTuna's Levels
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    ManTuna
    Posted 8 months ago

    Posted by CapnJack

    You never tried to compile these? I am having problems with the exported SMDs for some reason. The mag and carry handle float away from the gun. I do not know if it is a combination of my SMD exporter and Max 2009 or what, I have always hated Jed's SMD exporters but Cannonfodder never made one for 2009.

    Hmm. I may attempt to compile it cause I was afraid there would be errors. This reload was actually on a different model, so I just merged the existing animation with this model and edited it to fit. In the process I may have messed up the pivots. I'll look into it tomorrow, or you could always double check the pivots for the ref and be sure they match the other sequences.

    User Title
    I make shit move
  • CapnJack's Levels
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    Posted 8 months ago

    You never tried to compile these? I am having problems with the exported SMDs for some reason. The mag and carry handle float away from the gun. I do not know if it is a combination of my SMD exporter and Max 2009 or what, I have always hated Jed's SMD exporters but Cannonfodder never made one for 2009.

    User Title
    Crankcase Blues
  • DMG's Levels
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    Posted 8 months ago

    Nice to see that you're still active.

    User Title
    Bring an ambalamps!

Credits

Submitter
ManTuna's Levels
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Username
ManTuna
(Creator/Co-creator)
Key Authors
Pete
Model
ManTuna
Animations

Rating

9.67/10
Based off 1 rating(s)

Additional Info

Tricount
0
Polycount
0
UV Mapped
Yes
Textured
Yes
Rigged/Animated
Yes

Stats

Post Count
10
ViewCount
7,223
Downloads
682
Date Added
8 months ago
Date Modified
8 months ago

License

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