This is my first release, and the first time I've done texturing, so don't be too harsh :p
Contents Of Rar
Uv, Baked Normals, AO, Specular and Diffuse (2048x2048)
OBJ, 3DS and max file
All feedback welcome
Enjoy :)
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Looks awesome! Nice work! :D
Posted by yaznee
Posted by Bam Sucks
The cylindrical part of the silencer is suffering from a case of uv stretching.
Cheers for the info :) How do I get that texture up on the UV's?
I got it from Ben Tate's unwrap tutorial Here

Remember when you apply it to turn up the tiling so its not so big.
Posted by Bam Sucks
The cylindrical part of the silencer is suffering from a case of uv stretching.
Cheers for the info :) How do I get that texture up on the UV's?
The cylindrical part of the silencer is suffering from a case of uv stretching.

Posted by [Sandman]
Posted by yaznee
Posted by [Sandman]
Actually i dont like much the metal textures without Purple color overlay, and brown, but actually is pretty well done for the first. :D
It's blue man lolol :) cheers
I know but need a little bit of purple, imo.
Ah OK, I'll remember for next time :p
Posted by yaznee
Posted by [Sandman]
Actually i dont like much the metal textures without Purple color overlay, and brown, but actually is pretty well done for the first. :D
It's blue man lolol :) cheers
I know but need a little bit of purple, imo.
Posted by [Sandman]
Actually i dont like much the metal textures without Purple color overlay, and brown, but actually is pretty well done for the first. :D
It's blue man lolol :) cheers
Actually i dont like much the metal textures without Purple color overlay, and brown, but actually is pretty well done for the first. :D
Posted by Blur.
I'm going to end up texturing this lol.
go go go :D
I'm going to end up texturing this lol.
Made with 3Ds Max 2012 and Photoshop CS5.
Team Fortress 2
Counter-Strike: Online
Counter-Strike: Online
Team Fortress 2
Team Fortress 2