Shotgun Shell

SubD Shotgun Shell

Shotgun Shell

Here is a Low Poly Model with Baked Normal of a Shotgun Shell.

In this Model Release you'll find:

Model:
- 2012/2011/2010 Max
- 3DS
- OBJ
- SMD
- QC
Texture:
- PSD
- TGA
- PNG
Compiled:
- VTF
- MDL

Hopefully someone can compile it to a shell for CS:S eventually!

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Comments

  • Greer's Levels
    • P2: Drudge
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    Posted 1 year ago

    Posted by Kosai106

    Posted by Greer

    Yes,great,fantastic.Now can I have a FIRED SHELL(Read-USED,FIRED,NO MORE GUNPOWDER OR PELLETS)screenshot?I can see the actual loaded shell already thank you very much.

    He didn't make a fired one.
    Btw Boba, you might want to flip the green channel of that in-game shell.

    Well that makes little to no sense to replace a fired shell with a non-fired one...At least make a scorch marked texture to make it look blown.

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  • Kosai106's Levels
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    Kosai106
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    Posted 1 year ago

    Posted by Greer

    Yes,great,fantastic.Now can I have a FIRED SHELL(Read-USED,FIRED,NO MORE GUNPOWDER OR PELLETS)screenshot?I can see the actual loaded shell already thank you very much.

    He didn't make a fired one.
    Btw Boba, you might want to flip the green channel of that in-game shell.

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    SEMPER PRIMUS - ALTID FØRST
  • Greer's Levels
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    Posted 1 year ago

    Yes,great,fantastic.Now can I have a FIRED SHELL(Read-USED,FIRED,NO MORE GUNPOWDER OR PELLETS)screenshot?I can see the actual loaded shell already thank you very much.

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    Mod anything you can or want
  • Rafael De Jongh's Levels
    • P3: Peasant
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    Posted 1 year ago

    Posted by Greer

    Well can you show a screen of a fired(used) shell?In a link at least.All I see are non-fired normal shells which would look weird.

    Here you go it was a first compile screenshot!

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  • Greer's Levels
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    Posted 1 year ago

    Posted by Rafael De Jongh

    Posted by Greer

    Now you need to make an actual usable fired shell.

    Soldier is compiling it soon we will have a set of new shells...

    Well can you show a screen of a fired(used) shell?In a link at least.All I see are non-fired normal shells which would look weird.

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  • Rafael De Jongh's Levels
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    Posted 1 year ago

    Posted by Greer

    Now you need to make an actual usable fired shell.

    Soldier is compiling it soon we will have a set of new shells...

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    2D/3D Artist
  • Greer's Levels
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    Posted 1 year ago

    Now you need to make an actual usable fired shell.

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  • Ascent's Levels
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    Ascent
    Posted 1 year ago

    nice and realistic shell.....btw here is my rate 10/10

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    Back 2 Gaming
  • Rafael De Jongh's Levels
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    Posted 1 year ago

    Posted by Agent95[again]

    if you're using gloss/exponent map, make it darker at the golden metal areas, seems too bright atm.

    Nope no exponent maps, but if I would make one I'll do that :)

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  • Agent95[again]'s Levels
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    Posted 1 year ago

    if you're using gloss/exponent map, make it darker at the golden metal areas, seems too bright atm.

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Credits

Submitter
Rafael De Jongh's Levels
  • P3: Peasant
    Points: 19,458
  • E3: Tutor
    EF: 73
  • C3: Moderator
  • A5: Veteran
    Account Age: 5 years
(Creator/Co-creator)
Studio
Studio
Apocalyptic
Key Authors
Rafaël De Jongh
Modeling, Uv-Mapping, Baking, Texturing, Shadering, Rendering
Remus!
Compile Setup
Deusion
Render Help

Rating

10.00/10
Based off 7 rating(s)

Additional Info

Tricount
0
Polycount
72
UV Mapped
Yes
Textured
Yes
Rigged/Animated
N/A

Stats

Post Count
11
ViewCount
4,726
Downloads
879
Date Added
1 year ago
Date Modified
1 year ago

License

This is an Official Apocalyptic Studio Release and is Copyrighted by their authors.

You are not allowed to alter, distribute or use this work for commercial purposes. Without Permission of the authors

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

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