M4/AR-15

Semi-next gen M4/AR-15 model

It has baked normals from a high-poly model for dynamically lit edging and small crevices, details and things. The normal map and UVing isn't perfect, but seems to work in the Source engine in my L4D1 release without major aliasing unlike my FAL.

This release has slightly updated textures from my L4D1 release of this model, but the mesh+UVs are exactly the same.

Model includes bullets in the magazine, and a simple tactical light both on separate UVs.

.blend .obj

Includes my meh default textures, as well as maps for making new ones.

**Fixed bolt release part (straight instead of slanted)

6/5 - From now on DO NOT re-release/compile without using my maps CORRECTLY. If this isn't possible for you, make your own maps from scratch. Examples WHAT NOT TO DO: don't release this with an all-white spec map and/or inverted green channel in the normal map. Don't mix and match the diffuse map, spec map, and gloss map, they AREN'T interchangeable. Don't pretend the spec map is good as $basetexture. Don't use any other assbackwards and broken material set-ups.

As a bare minimum, use the normal map (WITH CORRECT GREEN CHANNEL) AND spec map. You can brighten/darken/omit the gloss map if it's not looking right. ***_d.tga is to be used as $basetexture, DO NOT USE ***_s.tga as the basetexture.

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Comments

  • ACE_Sweden's Levels
    • P1: Beggar
      Points: 111
    • C1: Member
    • A1: Lollipop
      Account Age: 5 months
    Posted 3 months ago

    Can I use this in BF2?

    Ingame screenshot: http://img201.imageshack.us/img201/1208/screen002s.png

    P.S: I modified it a bit.

    Edit: Oh, I see the license now, I will use it since I will not make any money of it.

    Captain
  • Arman Ossi Loko's Levels
    • P3: Peasant
      Points: 24,361
    • C2: Treehouse Member
    • A4: Graduate
      Account Age: 2 years
    Posted 9 months ago

    Very good job. 10/10

    User Title
    The Deadviper
  • soshi's Levels
    • P1: Beggar
      Points: 449
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    This is a great model. Can someone turn it into an M16 replacement for L4D2 using Arby26's animations?

  • ::JBongz::'s Levels
    • P1: Beggar
      Points: 107
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Notes:

    • Wow Nice Model!!!
    • Realistic!!
    User Title
    .:::::.
  • Greylore's Levels
    • P1: Beggar
      Points: 248
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Pros:

    • Epic Model
    • Will be a great alt. weapon model

    Cons:

    • No instructions for how to apply the uv map
    • Nothing else

    Improvements:

    • Maybe add instructions for how to get the model textures set up in something like milkshape or 3ds max

    Notes:

    • Thanks for awesome model.
    • I'm a noob at modeling.
    Blender Junkie
  • AgenBlaze's Levels
    • P2: Drudge
      Points: 1,881
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 1 year ago

    Awesome! Some markings maybe? FYI:It's actually M4/M4A1 MWS(just info :D)

  • Helghast-0's Levels
    • P1: Beggar
      Points: 385
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 1 year ago

    http://www.gamebanana.com/css/skins/116020

    I have compile it

    User Title
    Julen
  • vosvoy's Levels
    • P2: Drudge
      Points: 1,885
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 1 year ago

    Very sexy

    Now give 'em hell...
  • ReapFreak's Levels
    • P2: Drudge
      Points: 1,300
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Username
    ReapFreak
    Posted 1 year ago

    How many polycount?

    User Title
    aye,its me.
  • Xecuter34's Levels
    • P1: Beggar
      Points: 14
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    If anyone has a problem when Importing it into 3DS Max just change it from Imported to File to Faceted and this will happily Import it. Have fun Animating ^^

    Bananite

Credits

Submitter
arby26's Levels
  • P3: Peasant
    Points: 12,667
  • E1: Helper
    EF: 1
  • C1: Member
  • A4: Graduate
    Account Age: 2 years
arby26 (Creator/Co-creator)
Key Authors
arby26
model/uv/textures

Rating

9.70/10
Based off 16 rating(s)

Additional Info

Tricount
0
Polycount
10184
UV Mapped
Yes
Textured
Yes
Rigged/Animated
No

Stats

Post Count
25
ViewCount
8,284
Downloads
2,008
Date Added
1 year ago
Date Modified
1 year ago

License

do not sell. credit the original author.

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