FN FAL Short Barrel

FN FAL and my Blender CSS rig

My short-barreled FN FAL rifle model. Made for using baked normal map at 4007 tris.

Unwrapped Textured Animated

Also includes my CSS hands rig. Hands mesh modified to 8240 tris.

.obj - FN FAL, smoothing is exported as split edges

.blend - FN FAL in my CSS hands rig with animations

*** 3/22/12 Big Update ***

Fixed UVs for baked edges (not compatible with old textures, even though they look exactly the same)

Plastic is less reflective

Tiny dents on normal map lessened

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Comments

  • Rockeiro's Levels
    • P2: Drudge
      Points: 2,945
    • E1: Helper
      EF: 6
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 4 years
    Username
    Rockeiro
    Posted 1 year ago

    It still amazes me, how you manage to do this all by yourself.

    • Agree x 1
    User Title
    Hey look its a sig!

Credits

Submitter
arby26's Levels
  • P3: Peasant
    Points: 12,531
  • E1: Helper
    EF: 1
  • C1: Member
  • A3: Apprentice
    Account Age: 2 years
arby26 (Creator/Co-creator)
Key Authors
arby26
FN FAL Model, textures, rigging, animations, smoothed CSS hands
Original Authors
CSS Arms
Valve

Rating

10.00/10
Based off 4 rating(s)

Additional Info

Tricount
0
Polycount
4007
UV Mapped
Yes
Textured
Yes
Rigged/Animated
Yes

Stats

Post Count
11
ViewCount
5,547
Downloads
993
Date Added
1 year ago
Date Modified
1 year ago

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