FN FAL and my Blender CSS rig
My short-barreled FN FAL rifle model. Made for using baked normal map at 4007 tris.
Unwrapped Textured Animated
Also includes my CSS hands rig. Hands mesh modified to 8240 tris.
.obj - FN FAL, smoothing is exported as split edges
.blend - FN FAL in my CSS hands rig with animations
*** 3/22/12 Big Update ***
Fixed UVs for baked edges (not compatible with old textures, even though they look exactly the same)
Plastic is less reflective
Tiny dents on normal map lessened








