Not a port,(duh, obviously.) just blood and sweat. After a really really long time, I've finally submitted another thing. Don't complain about the UV maps; I'm not a texture artist. About 5528 polys including some in hidden places. 3 weeks to complete, including me fixing some smoothing errors.
[UPDATE 09/09/2011] - Fixed ejection port so that it will be only on the right. - Re-modeled front end of the gun so that bayonet can be detached. - Increase in Poly count. -Includes 2 models; One with bayonet attached, the other with the bayonet detached. - Special thanks to Freaper. :)