This is a Model submitted by Likon.
This is a Model submitted by Likon.
eotech 553 alike model
This is my new eotech, remodelled the older one and took the time to make some better textures There are 4 colours included as you can see in the preview, grey, blue, yellow and green, if you need i can try to adjust the colours to fit better on any specific weapon
Triangles count: 1740 Vertices count: 1050
.obj Model .jpg UV .jpg Lines .jpg Ambient Occlusion .tga Difuse x4 .tga Alpha .tga Bump .tga Specular .tga Self-ilumination map all 2048x2048 resolution
If you think i can still improve something about the 'realness' or quality of the texture just let me know how pls.
If you want to use and/or release any of the files included ask me for permission by pm only, or i might not even notice it... enjoy :D
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Yep. I think that'll do, what i meant was that the texture quality is too smooth :P But I think adding some grunge and stuff will work :D
thanks for the constructive criticism guys i didnt included normal maps for 2 reasons, i dont have the plugin installed and im too lazy to do so xD and also this way you can make the normal map yourself with the settings you prefer
about the trick for the soft edges like if it was baked its exactly the black lines around the uvs, if you do a soft gradient from black to background color you can get a very nice effect, it needs a lot of tweaking till it gets good but it works as you can see on the previews
@Boba Fett, yes i can try upload something without static light should i do a new release with it?
@Not a NarB, how do you think i could solve that?? by adding more grunge/dirt?
The model is really great, i really like the texture but it would be better only dynamic lightning, so if you still have the psd i would recommend removing the highlights and uploading one without the static lightning so we can use the bump and spec better.
Also i would recommend generating a normal map from that bump, as users still don't know what the difference is for the source engine, they will use a bump map for a normal map, and will not get the right effect.
But yea texture is really nice done here, the color choose is also nice, i would go for black if i would use it, though on some areas imo a bit to cloudy, but thats not seen on the model it self :)
One thing the AO could better be baked on a white surface, to get a better shadow effect when you use it on multiply.
Great job on this release :)
Can you show me how ? one thing i don't understand why the whole bump got strokes around the uv.
Well done :D The texture is good, but it looks too... "new" oO that it looks kinda fake, like plasticine ( LOL only from some angles ) Yeah, that's all, the texture makes the eotech look too new and stuff, which in conclusion makes the whole thing look like a toy
updated with poly and vert count the model is not that amazing, the real deal is in the bump maps, i actually found a way to kind of emulate high poly baked normals with just photoshop :D
Damn..... That is some awesome modeling work right there, with a great texture to go with it. Loving the damage, btw. Just curious, what is the poly count? Great work, man.
|Expert+++||9 to 10||30|
|Expert++||9 to 10||20|
|Expert+||9 to 10||10|
|Expert||9 to 10||5|
|Intermediate+||8 to 8.99||3|
|Intermediate||7 to 7.99||3|
|Beginner+||6 to 6.99||2|
|Beginner||5 to 5.99||2|
|Beginner-||0 to 4.99||2|
|Overall||9.8||6||9.4 to 10|
|Detail||10||2||10 to 10|
|Realism||10||2||10 to 10|
|Texture||10||2||10 to 10|