The model is really great, i really like the texture but it would be better only dynamic lightning, so if you still have the psd i would recommend removing the highlights and uploading one without the static lightning so we can use the bump and spec better.
Also i would recommend generating a normal map from that bump, as users still don't know what the difference is for the source engine, they will use a bump map for a normal map, and will not get the right effect.
But yea texture is really nice done here, the color choose is also nice, i would go for black if i would use it, though on some areas imo a bit to cloudy, but thats not seen on the model it self :)
One thing the AO could better be baked on a white surface, to get a better shadow effect when you use it on multiply.
Great job on this release :)
i actually found a way to kind of emulate high poly baked normals with just photoshop :D
Can you show me how ? one thing i don't understand why the whole bump got strokes around the uv.