I think it's pretty much done so.
First image contains a comparison between the high and low poly, the second and third image is images of the high poly model (clean version) and the fourth is an image of the UV in 1024x512.
The file contains a low poly version in *max and *obj and high poly (+ a damaged high poly one) in *obj.
UV map is a 2x1 (default 1024x512) just so you know.
I've also prepared a compile for TF2->Soldier->Equalizer which is available here.
Keep in mind that I am looking for high quality skins for my tf2 release, so if you got any nice skin for this model, send me it and i'll happily add it to the pack upon release.
Update released The following has been changed:
- Model UV tweaked to now work properly upon baking. (Note that this doesn't affect your textures)