Frijs

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    Frijs's Levels
    • P2: Drudge
      Points: 3,424
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    BAER LROT

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    • Delbit's Levels
      • C1: Member
      • A4: Graduate
        Account Age: 4 years
      Posted 3 years ago

      Nice maps! cant wait to see that one your working on.

      Steam: ApacheMonkey
    • Logan Dougall's Levels
      • P5: Peddler
        Points: 143,338
      • E6: Authority
        EF: 223
      • C5: Admin
      • A6: Elder
        Account Age: 7 years
      Posted 4 years ago

      XSI Mod tool is free and comes with the valve tools which allow you to export .smd files for models and import .vmf files for reference.

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    • Logan Dougall's Levels
      • P5: Peddler
        Points: 143,338
      • E6: Authority
        EF: 223
      • C5: Admin
      • A6: Elder
        Account Age: 7 years
      Posted 4 years ago

      Solution to that is either use Player clips or re-compile the model with a custom collision mesh.

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    • Logan Dougall's Levels
      • P5: Peddler
        Points: 143,338
      • E6: Authority
        EF: 223
      • C5: Admin
      • A6: Elder
        Account Age: 7 years
      Posted 4 years ago

      That would be the default collision mesh created to 'wrap' around the entire model as a custom one wasn't made. So a diamond shape in the case of the palm trees. Just disable the collisions in the prop properties and it should be fine.

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    • Logan Dougall's Levels
      • P5: Peddler
        Points: 143,338
      • E6: Authority
        EF: 223
      • C5: Admin
      • A6: Elder
        Account Age: 7 years
      Posted 4 years ago

      http://uploadjunkie.com/?3491650 Those are the basic cut/paste to model palm trees, standard extract to cstrike folder to use. Trucks I might be able to squeeze in tomorrow but we'll see.

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    • Xero's Levels
      • P3: Peasant
        Points: 8,168
      • E1: Helper
        EF: 17
      • C1: Member
      • A6: Elder
        Account Age: 8 years
      Posted 4 years ago

      Thanks for telling me. It's been unwithheld.

      User Title
      Bananite
    • Greyfrog_Design's Levels
      • P2: Drudge
        Points: 5,912
      • E1: Helper
        EF: 10
      • C1: Member
      • A6: Elder
        Account Age: 7 years
      Posted 5 years ago

      I only have one comment about the detail and ambience. I love it.

      The other thing i have to say is the lack of 3d skybox+millions of 4-sided brush work surrounding the play area= lower frame rates than could very well be much higher.

      take the brush work from behind and create the 3d skybox out of that! just read a quick tut. Say i think i may have one right <a href+"http://www.fpsbanana.com/tuts/1573>here you should read!

      User Title
      Prefab Moderator - SauceMan
    • Cujo12345's Levels
      • P1: Beggar
        Points: 78
      • C1: Member
      • A5: Veteran
        Account Age: 6 years
      Posted 5 years ago

      Oh god i love u so much

      UMF PWNS ALL
    • Cujo12345's Levels
      • P1: Beggar
        Points: 78
      • C1: Member
      • A5: Veteran
        Account Age: 6 years
      Posted 5 years ago

      Ok man im real stupid and this is the last thing im gona ask you, do you know how you can take a regular css map say awp_india and edit it to your liking with hammer editor?

      UMF PWNS ALL
    • Cujo12345's Levels
      • P1: Beggar
        Points: 78
      • C1: Member
      • A5: Veteran
        Account Age: 6 years
      Posted 5 years ago

      Thanks man but im still a dum noob whats the tcg tool?

      UMF PWNS ALL