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With every nail he hammers he sees a glimmer of something greater.
Like a river stone, he has been worn by the passage of time.
I like your particle stuff, i tried to make some nice particles but it cant be nice as yours
Don't overwork though. I know how confusing particles can be. (I edit the colors.)
Thank you for making the best particles, I've ever seen! Keep up the good work!
Hey, this might be a stupid question but how did you edit tf2 particles ?. When i try to open any of them my game crashes and only a few of them open.
could you plz make an explosion/rockettrail/fire.etc pack based on the HD wind waker effects. If you did i would love TF2 10x more! Thanks for nothing. -_-
hey man, how is it going?
Do you need a certain graphics card level to support your sprites? Because I've tried almost all of your sprites but the only one I got to work was the improved medigun beam. (i.e. flames, stickybombs, rockettrails all don't work)
can you make a high def machina particle next?
Is there possible make that sawmill map storm and rain particles for Any map that would be a awesome if there is some way can u make them??? and u make awesome particle effects :D
Posted by RMTB Heres the proof that your TIP throwable effects break the robotic boogaloo unusual effects http://cloud-2.steampowered.com/ugc/903254174008419027/538ECC984C383727C29EFB8487EB2373E43327DE/
Good lord, you thought I needed proof!? Just fix them yourself. It's not my problem until the official TIP item_fx release.