Remus!

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Remus!
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Bio

Favorite Game
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Favorite CS Weapon
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Medals

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Buddies

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Levels

Points level
Points
1,096

L2: Drudge

With every nail he hammers he sees a glimmer of something greater.

Exemplary Feedback Level
Exemplary Feedback
1

L1: Helper

Determined to make a difference, he offers his humble opinion at every turn.

Veterancy Level
Account Age
4 years

L5: Veteran

Like a river stone, he has been worn by the passage of time.

Contact Info

STEAM
http://steamcommunity.com/id/CloudFlipREMUS/
YouTube
http://youtube.com/remusdemon

Core Stats

MemberID
920565
Join Date
March 19, 2010 04:22:12 PM
Account Age
4 years

Responsibilities

Studio Leadership

Skin Submissions

Submission Counts

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Points

1,096 Ranked 3249th Climbed 17 ranks overnight 1 points behind Ryanduc

Points Log

Points Reason Date
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 1 day ago
+1 Post submitted @ EFL1 2 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 2 days ago
-1638 Unlocked QuickDL 3 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 3 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 6 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 7 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 8 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 10 days ago
+5 Welcome back Remus!! (Returned after 24 hours @ AAL5) 12 days ago
  • You must be a member
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    6 months ago:

    Posted by Tikal The Echidna May I Compile*/Port Your Glock Animations?

    Sure

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    6 months ago:

    May I Compiling/Port Your Glock Animations?

    User Title
    The Ancient Ruins Of Princess
  • Remus!
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    7 months ago:

    Posted by lucarioaaron

    Posted by Remus!

    Posted by lucarioaaron stuffs

    more stuffs

    tons of stuffs

    A.K.A you have to install it properly as a skin, if you're using the SDK model viewer that is

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    7 months ago:

    Posted by Remus!

    Posted by lucarioaaron stuffs

    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2

    and so i must move everything to customs folder?

    Bananite
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    7 months ago:

    Posted by lucarioaaron stuffs

    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2

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    7 months ago:

    Posted by lucarioaaron http://lucarioaaron.deviantart.com/art/8h5rb2g85bt8-432985574?gasubmitnew=10%253A1391978698

    http://lucarioaaron.deviantart.com/art/Ukyntyjhtgr-433100735?gasubmitnew=10%253A1392012086

    Like I said, did you name the texture assigned to the model in 3DS max the same as the name of your VMT file?

    The //Model uses whatever texture line is just a comment and doesn't do anything, make sure you actually have your textures in the path you set

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