Remus!

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March 19, 2010 04:22:12 PM
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7 years

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  • Schiff avatar
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    Member Joined 7 years ago
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    1 year ago:
    > **Posted by Remus!**
    >

    thanks) how ya doing?) new releases coming soon?)
    hatecore. avatar
    Mantra
    hatecore.
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    1 year ago:
    > **Posted by Schiff**
    >
    > h1 Remus! can i port you're python anims?

    Wazzup!
    For sure man!
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    1 year ago:
  • Remus! avatar
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    3 years ago:
    > **Posted by Tikal The Echidna**

    > May I Compile*/Port Your Glock Animations?

    Sure
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    3 years ago:
    May I Compiling/Port Your Glock Animations?
    I'am not the ice quenn now. avatar
    Mantra
    I'am not the ice quenn now.
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    3 years ago:
    > **Posted by lucarioaaron**

    > > **Posted by Remus!**
    >
    > > > **Posted by lucarioaaron**
    > >
    > > > stuffs
    > >
    > > more stuffs
    >
    > tons of stuffs

    A.K.A you have to install it properly as a skin, if you're using the SDK model viewer that is
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    3 years ago:
    > **Posted by Remus!**

    > > **Posted by lucarioaaron**
    >
    > > stuffs
    >
    > The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2

    and so i must move everything to customs folder?
    Bananite
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    3 years ago:
    > **Posted by lucarioaaron**

    > stuffs

    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2
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    3 years ago:
    they have the same name, but others tell me that i hacked wrong the qc

    meanwhile i posted my item

    http://steamcommunity.com/sharedfiles/filedetails/?id=226507434&searchtext=
    Bananite
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    3 years ago:
    > **Posted by lucarioaaron**

    > http://lucarioaaron.deviantart.com/art/8h5rb2g85bt8-432985574?gasubmitnew=10%253A1391978698
    >
    > http://lucarioaaron.deviantart.com/art/Ukyntyjhtgr-433100735?gasubmitnew=10%253A1392012086

    Like I said, did you name the texture assigned to the model in 3DS max the same as the name of your VMT file?

    The //Model uses whatever texture line is just a comment and doesn't do anything, make sure you actually have your textures in the path you set
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