Remus!

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March 19, 2010 04:22:12 PM
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  • Schiff avatar
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    Member Joined 7 years ago
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    1 year ago:
    Posted by Remus!
    thanks) how ya doing?) new releases coming soon?)
    hatecore.
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    1 year ago:
    Posted by Schiff h1 Remus! can i port you're python anims?
    Wazzup! For sure man!
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    3 years ago:
    Posted by Tikal The Echidna May I Compile*/Port Your Glock Animations?
    Sure
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    3 years ago:
    May I Compiling/Port Your Glock Animations?
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    Mantra
    I hate dust.
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    3 years ago:
    Posted by lucarioaaron
    Posted by Remus!
    Posted by lucarioaaron stuffs
    more stuffs
    tons of stuffs
    A.K.A you have to install it properly as a skin, if you're using the SDK model viewer that is
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    3 years ago:
    Posted by Remus!
    Posted by lucarioaaron stuffs
    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2
    and so i must move everything to customs folder?
    Bananite
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    3 years ago:
    Posted by lucarioaaron stuffs
    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2
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    3 years ago:
    they have the same name, but others tell me that i hacked wrong the qc meanwhile i posted my item http://steamcommunity.com/sharedfiles/filedetails/?id=226507434&searchtext=
    Bananite
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    3 years ago:
    Posted by lucarioaaron http://lucarioaaron.deviantart.com/art/8h5rb2g85bt8-432985574?gasubmitnew=10%253A1391978698 http://lucarioaaron.deviantart.com/art/Ukyntyjhtgr-433100735?gasubmitnew=10%253A1392012086
    Like I said, did you name the texture assigned to the model in 3DS max the same as the name of your VMT file? The //Model uses whatever texture line is just a comment and doesn't do anything, make sure you actually have your textures in the path you set
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