Remus!

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920565
Join Date
March 19, 2010 04:22:12 PM
Account Age
6 years

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  • Schiff avatar
    Member Joined 7 years ago
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    11 months ago:
    Posted by Remus!

    thanks) how ya doing?) new releases coming soon?)
    自殺シーズン
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    11 months ago:
    Posted by Schiff

    h1 Remus! can i port you're python anims?

    Wazzup! For sure man!
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  • Schiff avatar
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    11 months ago:
  • Remus! avatar
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    2 years ago:
    Posted by Tikal The Echidna

    May I Compile*/Port Your Glock Animations?

    Sure
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    2 years ago:
    May I Compiling/Port Your Glock Animations?
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    Mantra
    I hate dust.
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    2 years ago:
    Posted by lucarioaaron

    Posted by Remus!

    Posted by lucarioaaron

    stuffs

    more stuffs

    tons of stuffs

    A.K.A you have to install it properly as a skin, if you're using the SDK model viewer that is
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    Member Joined 4 years ago
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    2 years ago:
    Posted by Remus!

    Posted by lucarioaaron

    stuffs

    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2

    and so i must move everything to customs folder?
    Bananite
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    2 years ago:
    Posted by lucarioaaron

    stuffs

    The problem lies in that "models\weapons\slamdrunk" means that the model will take textures from the slamdrunk folder which will be the skin directory in the customs folder, not some random "reserva steam" folder so you gotta have the textures and everything installed properly under TF2
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    Member Joined 4 years ago
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    2 years ago:
    they have the same name, but others tell me that i hacked wrong the qc

    meanwhile i posted my item

    http://steamcommunity.com/sharedfiles/filedetails/?id=226507434&searchtext=
    Bananite
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    2 years ago:
    Posted by lucarioaaron

    http://lucarioaaron.deviantart.com/art/8h5rb2g85bt8-432985574?gasubmitnew=10%253A1391978698

    http://lucarioaaron.deviantart.com/art/Ukyntyjhtgr-433100735?gasubmitnew=10%253A1392012086

    Like I said, did you name the texture assigned to the model in 3DS max the same as the name of your VMT file?

    The //Model uses whatever texture line is just a comment and doesn't do anything, make sure you actually have your textures in the path you set
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