| Points | Reason | Date |
|---|---|---|
| +4 | Welcome back Ghostfapper! (Returned after 24 hours @ AAL4) | 3 hours ago |
| +4 | Welcome back Ghostfapper! (Returned after 24 hours @ AAL4) | 16 hours ago |
| +4 | Welcome back Ghostdust! (Returned after 24 hours @ AAL4) | 2 days ago |
| +1 | Post submitted @ EFL1 | 3 days ago |
| +4 | Welcome back Ghostdust! (Returned after 24 hours @ AAL4) | 3 days ago |
| +4 | Welcome back Ghostdust! (Returned after 24 hours @ AAL4) | 4 days ago |
| +4 | Welcome back Ghostdust! (Returned after 24 hours @ AAL4) | 4 days ago |
| +25 | Subscribed to by Clener74 | 5 days ago |
| +25 | Subscribed to by Trool Face | 6 days ago |
| +25 | WiP submitted | 6 days ago |
None found
An animations, since you're better animator than me. No worries, I'm not finished yet, probably finished in early June...
Posted by CharlieFower
Hey, are you busy in this week?
This week? Yeah i have exams...
Next week? Might be able to get some freetime even though i already need to help a friend but what do you need?
Posted by Rafael De Jongh
Hey I just finished my last texture of the Btooom! BIM, how far are you with animating the models?
Got exams this week but next week is available. the only thing i do not like about the CS:GO rig is that its two different hands. Ill do my best and make some test animations as starter ^^ ill make some better ones but you wanted to see them ingame and how they reacted to shaders? Cause then ill just do some quick animations as a starter :)
Hey I just finished my last texture of the Btooom! BIM, how far are you with animating the models?
Hey, are you busy in this week?
Posted by DarkFreZix
I like that p226. compile maybe?
Stay tuned...
I like that p226. compile maybe?
Posted by Rafael De Jongh
Posted by Ghostdust
Ive been getting ideas so i can start soon. The only really hard and difficult thing when animating for CS:GO is the hand meshes. The CT and T meshes are completely different from each other so when setting it up it might look crap. But i will begin very soon but i have exams coming up so after that i can begin animating but i will try to see if i can get the origins done soon so i can put up a wip :)
Alright cool, I'm subscribed to you so I'll notice if you upload something!
Thank you!
Also dont worry sometimes i go crazy and animate alot. So as soon as i start i should be able to finish them quite quickly (takes about 2-4 days to finish something 110%)
Posted by Ghostdust
Ive been getting ideas so i can start soon. The only really hard and difficult thing when animating for CS:GO is the hand meshes. The CT and T meshes are completely different from each other so when setting it up it might look crap. But i will begin very soon but i have exams coming up so after that i can begin animating but i will try to see if i can get the origins done soon so i can put up a wip :)
Alright cool, I'm subscribed to you so I'll notice if you upload something!
Posted by Rafael De Jongh
Hey mate, any progress on those BIM's? I'm doing the final BIM to put into CS:GO so I want to have a look for the shaders how well they react in CS:GO currently!
Let me know or post a wip so I can have a look!
Ive been getting ideas so i can start soon. The only really hard and difficult thing when animating for CS:GO is the hand meshes. The CT and T meshes are completely different from each other so when setting it up it might look crap. But i will begin very soon but i have exams coming up so after that i can begin animating but i will try to see if i can get the origins done soon so i can put up a wip :)











With every nail he hammers he sees a glimmer of something greater.
Determined to make a difference, he offers his humble opinion at every turn.
Time has revealed its unstoppable nature to him.
He is green, but his lack of combat experience will never dissuade his enthusiasm.


