shash7

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    shash7's Levels
    • P2: Drudge
      Points: 2,730
    • E1: Helper
      EF: 16
    • A5: Veteran
      Account Age: 5 years
    Got no fuel, running on pure a

    Bio

    Gamer type
    Regular
    Gender
    Male
    Website
    shash7.tumblr.com

    Contact Info

    Email

    shashwat.amin@yahoo.com

    STEAM

    http://steamcommunity.com/profiles/76561197996364047/

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    • Ring-A-Ding Rampage's Levels
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      Posted 18 days ago

      Posted by shash7

      Posted by Ring-A-Ding Rampage You like Honey Singh's songs?

      Ugh, no.

      Same here. His lyrics remind me of the more ugly side of today's generation.

      • Agree x 1
      Rampage Everywhere!
    • shash7's Levels
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        Points: 2,730
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        Account Age: 5 years
      Posted 18 days ago

      Posted by Ring-A-Ding Rampage You like Honey Singh's songs?

      Ugh, no.

      User Title
      Got no fuel, running on pure a
    • Ring-A-Ding Rampage's Levels
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      Posted 18 days ago

      You like Honey Singh's songs?

      Rampage Everywhere!
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      Posted 30 days ago

      Why did you stamp my post rude? I see nothing rude about it.

      User Title
      Cuhtuhr-tuhrruhruhsts wuhn.
    • Akshit's Levels
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      Posted 1 month ago

      Posted by Ring-A-Ding Rampage All Indians except me are into mapping, shame on me :(.

      All indians are into Engineering.. So am I.. Shame on us..

      • Win x 1
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      User Title
      GenoCide
    • shash7's Levels
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      Posted 1 month ago

      Posted by Akshit

      Posted by shash7

      Posted by Akshit What is this dynamic layout thingy?

      You are referring to level design eh?

      It means that the layout of the map changes either randomly or in a particular order after every round.

      Yea, level design..

      And how did you add echo effect in the uprise?

      BTW, the detailing is awesaome..

      Thanks although de_uprise had many flaws mainly because it was made in a rush.

      Anyways, you need to add the env_sound entity to get the echo effect. Experiment with the room type property to get the echo effect you want. To stop the effect, you need to add another env_sound with the default room type.
      You usually need to place this entity near doorways and corridors. Properly setting this entity up can be a pain so just calculate the area where you want the echo effect before hand.

      User Title
      Got no fuel, running on pure a
    • Ring-A-Ding Rampage's Levels
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      Posted 1 month ago

      All Indians except me are into mapping, shame on me :(.

      • Interesting x 1
      • Disagree x 1
      Rampage Everywhere!
    • Akshit's Levels
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      Posted 1 month ago

      Posted by shash7

      Posted by Akshit What is this dynamic layout thingy?

      You are referring to level design eh?

      It means that the layout of the map changes either randomly or in a particular order after every round.

      Yea, level design..

      And how did you add echo effect in the uprise?

      BTW, the detailing is awesaome..

      User Title
      GenoCide
    • shash7's Levels
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        Points: 2,730
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        Account Age: 5 years
      Posted 1 month ago

      Posted by Akshit What is this dynamic layout thingy?

      You are referring to level design eh?

      It means that the layout of the map changes either randomly or in a particular order after every round.

      User Title
      Got no fuel, running on pure a
    • Akshit's Levels
      • P2: Drudge
        Points: 2,545
      • E1: Helper
        EF: 15
      • A3: Apprentice
        Account Age: 2 years
      Posted 1 month ago

      What is this dynamic layout thingy?

      User Title
      GenoCide