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| WiPs | 29 |
| Skins | 28 |
| Threads | 8 |
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| Maps | 3 |
| Prefabs | 1 |
| Points | Reason | Date |
|---|---|---|
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 12 hours ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 1 day ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 2 days ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 3 days ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 4 days ago |
| +1 | Post submitted @ EFL1 | 5 days ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 5 days ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 6 days ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 7 days ago |
| +5 | Welcome back Cbast! (Returned after 24 hours @ AAL5) | 8 days ago |
Posted by Steeldawn7
I also wanted to let you know that, while I love your La' Fantome dr skin, I'm saddened by the cloak meter bug showing the "ring" in the bottom left corner of the deadringer, on the hand. It's such a beautiful skin, but while I've tried to play dr. frankenstein with combining cloak meters with different dead ringer skins, I could not successfully combine the watch with dr. Rarity's pulsing cloak meter. I was wondering if you had any advice to disern which files were just the skin for the watch and which handled the cloak meter?
Well. I'll try to explain it.
Cloak meters are handled by two means, first there are two files that define the texture. I usually create 100% invisible texture to delete the cloak meter. It is also handled during the compilation of the model. There are two coordinate which are set in .qc which define where the texture is going to be applied. The thing is, the latest Le Fantome use new coordinate which actually work in local server. Yet it never works online because Valve restrict these modification.
Basically the only way to fix the latest Le Fantome would be to use blank file for the cloak meter and rely on the HUD instead. Sorry about that :/
I also wanted to let you know that, while I love your La' Fantome dr skin, I'm saddened by the cloak meter bug showing the "ring" in the bottom left corner of the deadringer, on the hand. It's such a beautiful skin, but while I've tried to play dr. frankenstein with combining cloak meters with different dead ringer skins, I could not successfully combine the watch with dr. Rarity's pulsing cloak meter. I was wondering if you had any advice to disern which files were just the skin for the watch and which handled the cloak meter?
Posted by Steeldawn7
Hey there, I was wondering if you would be doing backpack icons for The Lafantome set, and other TF2 Items, in the near future? It would be really appreciated, thanks :D
I might get back to some TF2 modding at the end of the CEVO Mapping contest. For now I'll focus on it tho. Glad that I still have a user-base though !
Hey there, I was wondering if you would be doing backpack icons for The Lafantome set, and other TF2 Items, in the near future? It would be really appreciated, thanks :D
Hey ! Plesae accept my buddy request.! :)
Yes sir.
Move ur ass, saun auf a biche.
hi you are coo? skinner !!! :) and can you make some skin for m3 for css thank you :)
The pocket watch skin for Dead Ringer fits in TF2 great with its characteristics. Hope to see more great skins in the future,sir.
Finally i've gotten 3DS Max and Maya next time you're on steam Teach me! - Stan