Rafael De Jongh

Staff Profile

Biography
Rafaël De Jongh was born in 1994 and became interested with game modification around the age of 14.
He started with modding Counter-Strike:Source where he released his first submissions here on Gamebanana.
Now Rafaël studies to become web developer and as hobby create mods for the Gamebanana community!
Initiatives

Messages

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    7 days ago:
    Hey!

    I've just noticed, that you look similar to the WarOwl. I'm serious, you two are pretty familiar in terms of look! :)
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    z0bx avatar Se# with my gf
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    21 days ago:
    Ty master !!! <3 <3
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    1 month ago:
    Test Test
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  • jacobthepigeon avatar
    Member Joined 6 months ago
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    1 month ago:
    Hi there, I'm just going to go ahead and copy/paste what I sent to Remus in regards to help with Community servers and the Pokeball models.
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Hi there Remus [and Rafael :D]! Today I'm currently PM'ing you in regards to yourPokeball models! I've very, very interested in making these modelsavailable in my community server, however I have next to none experiencein modeling, therefore I don't have the knowledge to fix my issue.

    Now to the issue (and fix) was mentioned in this quote by Rafael in this post (http://gamebanana.com/skins/131421) :
    Posted by [Aus-ZM] JargonHi Rafael,Is there any chance you could do a quick recompile for these to makethem standalone CS:GO models?Community servers can actually override weapon models using plugins(many Store/Loyalty plugins have grenade skins for example) however Ihave tried to load these models in-game and in the SDK from a differentfolder so that it doesn't conflict with the VPK content and they won'tload, I suspect due to the file path being changed.The materials files are fine (though changing them to enable multiplevarieties could be cool too) but the model files would work better insomething like csgo/models/pokeballs/ for example.
    You'll have to ask Remus!as I do not have the compile files, so send him a PM and if he stillhas the files and the time, he perhaps could do it. If not you candownload this, decompile the model and change the texture/model pathyourself.
                                                                    <br><br>~ ~ ~<br><br>Now
    he mentions you can decompile and change the model path myself to makethis available on the server. However I have no knowledge on how to doso, therefore, I'm coming to you for some help!

    Side Note: I amalso wondering if there is a way to get the sounds to play when you usethe model, much like in the youtube video, but for community servers, sowhen I pull out my pokeball (hegrenade) it will still make the same.wav sounds, but specifically for community servers.

    P.S: Any help is greatly appreciated!

    Anyways,I would really appreciate your help with this one, It would be veryexciting for all of us back at Allied-Gaming. Thank you so much inadvance, best regards, - Jacob.

    Steam: www.steamcommunity.com/id/jacobthepigeon :D
    Bananite
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    1 month ago:
    Nice trinity knot, I prefer the eldritch knot myself.
    • Interesting x 1
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    1 month ago:
    Testing the test!
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    3 months ago:
    Nice profile title picture.
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    I'am not the ice quenn now.
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    3 months ago:
    Posted by ElysiumLeoSK

    Hotline Miami theme?

    BTW, nice suit there, mate :D

    Not really no, the header is in a Retrowave/Synthwave style though while hotline miami is also put in this theme it has no connections.

    And thanks :)
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    3 months ago:
    Hotline Miami theme?

    BTW, nice suit there, mate :D
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    4 months ago:
    another awesome  legend..
    • Thanks x 1
    REDBANANA

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