Hi black_jack,
at aimzapfenn i used a total black skybox texture, a sunshine colored light_env and strong spotlights for the lamps.
greets! CoKie
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Hi black_jack,
at aimzapfenn i used a total black skybox texture, a sunshine colored light_env and strong spotlights for the lamps.
greets! CoKie
And gave you 5 points :p
Hey, i'll give you a model to uv map but do you need the 3ds file or the max file?
Well we could make Condamned a project of TPC-Studios so you will get help from my crew. My mappers are exelent. And stuff. I model , practically you would have a crew then instantly.
We have about 10 or more models that need uv maps. We could really use you're help.
Yes you would be very welcome to join if you want. But you can't join over 2 studios at the time.
You can't just import an animation sequence as it consists only of the moving skeleton itself. You need to import the reference file first and after this the animation.
If you have a working .qc, you don't need studio compiler. The only tutorial I know and from which I learned the basics is over at CDG (http://www.cdg.net/forums/viewtopic.php?t=17331). Still, you need to learn many things through practising and the tutorial is pretty outdated too.
Dude, that minigun is released with another reload ;D look in the m249 section
Well my studio cu#ould realy use a UV mapper. would you be interested in joining ?