Check it again ;) everything is fixed 100% Clean.
None found
| Points | Reason | Date |
|---|---|---|
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 6 hours ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 2 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 6 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 8 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 9 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 12 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 13 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 14 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 15 days ago |
| +5 | Welcome back Slib! (Returned after 24 hours @ AAL5) | 20 days ago |
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
None found
Check it again ;) everything is fixed 100% Clean.
Check my M3 Pack again, it's fixed+World MOdels(made by me)
you have to edit the following entry in m4a1.txt (located in cstrike/scripts/weapons)
"WeaponM4A1.Single" { "channel" "CHANWEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.52" "soundlevel" "SNDLVLGUNFIRE" "pitch" "PITCHNORM"
"wave" "^weapons/m4a1/m4a1_unsil-1.wav"
}
the ^ indicates, that the sound sounds differently at distance.
btw the comment box here is eliminating some symbols so i guess you don't copy-paste this. just add the ^ at the right place ;)