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BlackHoleSon

BlackHoleSon avatar
Member Joined 10y

BlackHoleSon
Stand still, I'm used to paper

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3y @ Home

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  • Reached 10 subscribers Medal icon
    Reached 10 subscribers

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45,778 Ranked 86th Climbed 1 ranks overnight 142 points behind Eggwhites

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Subscribed to by LambdaFox +25 16d

Core Stats

MemberID
207238
Join Date
May 30, 2007 06:32:20 AM
Account Age
10y

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  • 1y
    Mango avatar
    Mango Offline
    Member Joined 12y
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    Hey old pal if you're out there just post I have something to tell you might be interested in.

    Mango Waz here :D avatar
    Mantra
    Mango Waz here :D
  • 1y
    Reverend Jesse V92 avatar
    Reverend Jesse V92 avatar Away
    Member Joined 7y
    2,675 points Ranked 1711st
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    Do you mind if I upload your HL2 KABAR Crowbar reskin to the Synergy Workshop? I can add you as a contributor.

    Universal Jack-O-Trades avatar
    Mantra
    Universal Jack-O-Trades
  • 3y
    Mini avatar
    Mini avatar Never Blinking
    Private Messages > ad
    Admin Joined 10y
    2,087 points Ranked 2253rd
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    Mini avatar
    Mini
    Community Wizard
    > **Posted by Harley**
    >
    > I'll always appreciate the time we spent playing games together and conversations we had, you were one on a million pal. Rest in peace bud. One love

    I really can't put into words of how I'm feeling right now. All I can do is quote from his Fan Club

    >BlackHoleSon is one amazing badass. He is a freeware texture artist, a sex machine, and the son of FPSB's BlackHole.
    >
    >He is a Developer for the mod Fortress forever.
    >
    >He has a penis that makes Ron Jeremy and all black men feel self-conscious.
    >
    >Worship thy blinking underscore_
    >![](http://sleekupload.com/uploads/avatar_6.gif)![](http://sleekupload.com/uploads/small_sig.gif)

    Goodbye and Rest in peace.

    :(
    Sometimes I'm just not sure avatar
    Mantra
    Sometimes I'm just not sure
  • 3y
    Eugene avatar
    Eugene avatar Offline
    Member Joined 12y
    3,686 points Ranked 1237th
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    > **Posted by Harley**
    >
    > I'll always appreciate the time we spent playing games together and conversations we had, you were one on a million pal. Rest in peace bud. One love

    :(
    this site is dead avatar
    Mantra
    this site is dead
  • 3y
    Harley avatar
    Harley Offline
    Member Joined 9y
    882 points Ranked 5214th
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    I'll always appreciate the time we spent playing games together and conversations we had, you were one on a million pal. Rest in peace bud. One love
    Banana I am dissapoint avatar
    Mantra
    Banana I am dissapoint
  • 4y
    Phenixtri avatar
    Phenixtri Offline
    Member Joined 9y
    2,663 points Ranked 1718th
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    yea I was just reading your tut "skinning basics" for HL1 and I just wanted to ask you how to I change the sleeve/arm textures on the players v_model arms? I need to figure it out as the creator of the HL Overhaul Pack added extra HEV sleeve textures but I cant seem to find the correct model via GCF scape ... unlike HL2 there is no hand_mdl so im kinda lost here. Also no hev or arm mdl's either and I cant de compile the v_models with out errors for some weird reason too.
    Oro
  • 4y
    Clener74 avatar
    Clener74 avatar Turned off.
    Pyro-Zone Flag Affiliation: Pyro-Zone
    Member Joined 5y
    55,889 points Ranked 65th
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    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Pyro-Zone
    Bug Journalist
    Congratulations on reaching the elder level. It's really sad that you aren't around anymore.
    I never lie. avatar
    Mantra
    I never lie.
  • 6y
    BlackHoleSon avatar
    Member Joined 10y
    Then you have a lot to learn before you can compile
    Stand still, I'm used to paper avatar
    Mantra
    Stand still, I'm used to paper
  • 6y
    Aserithil avatar
    Aserithil Offline
    Member Joined 6y
    436 points Ranked 9624th
    i dont know what a smd file is
     avatar
    Mantra
  • 6y
    BlackHoleSon avatar
    Member Joined 10y
    > **Posted by padawonjon**

    > how do you make the sw and vvd and other required stuff for a model other than teh mdl file?

    theyre made when you compile a model.

    But I don't do this stuff anymore.
    Stand still, I'm used to paper avatar
    Mantra
    Stand still, I'm used to paper
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