vagrant mainly I guess, but he went mia like a month ago so idk whats happening now. Brightside and few other people have the files so you might as well go bug them or something.
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vagrant mainly I guess, but he went mia like a month ago so idk whats happening now. Brightside and few other people have the files so you might as well go bug them or something.
Thank you for your feedback.
In Mastergfunk's newest release, the problem was nearly solved by an update.
http://www.gamebanana.com/css/skins/116074
I made 3 different shooting anims instead of 3 same anims (laze before)
and and new recoil is much more appropriate.
Although the preview video is not showing the new shooting anims, I tested them and think they are now better.
BTW, I will update my own release soon.
Good to see you're subbed to me :3
Anyways, here's the link.
It's COD4 knife on IIopn's anims. I made that compile, it was released by my friend but suddenly I don't know where his previous videos went to.
But anyway, here you go.
I'm not entirely sure what Valve actually did to the engine, but the problem lies in the phong exponent. A quick solution is to replace the line which reads "$phongexponenttexutre" "_______" with "phongexponent" "40"
Did re-downloading the local content fix anything?
Then I'll take a look at it tomorrow and see if I can fix it!
Are you using a legitimate, Steam version of CS:S?
Well actually i dont have the files anymore but its not that hard to do it yourself... download vtf edit... open the vhands.vtf safe it as vhands.tga open with photoshop edit/ colour it the way you want and then save it as v_hands.vtf again and that should be it
It's good to be back! Glad you like them <D