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MasterChiefRulZ

MasterChiefRulZ avatar
Member Joined 4y
3,297 points Ranked 1377th
14 medals 1 rare
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MasterChiefRulZ
BF2 Enthusiast

Online Status

Status
Offline
Last Seen
2d @ Battlefield 2 > Skins > Weapons > FAL Tactical

Bio

Cat or Dog
Dog
Best Buddy
See above
FPS Hero
Master Chief
Favorite Game
Battlefield Series
Favorite Sport
Are video games a sport?
Favorite Game Genre
FPS
Favorite Band
rubbber
First Game ever played
Donkey Kong (the original...in the arcade)
Website
http://masterchiefrulz.webs.com/
First Language
I ever used is this one
My Ride
is a car
School
taught me stuff
Employer
employs me
Religion
Christian
Country
USA

Buddies

Points Log

Activity Points Date
2 year member daily login perk +2 2d
1 year member daily login perk +1 2d
6 month member daily login perk +1 2d
1 month member daily login perk +1 2d
Welcome back MasterChiefRulZ! (Returned after 24 hours) +1 2d
2 year member daily login perk +2 4d
1 year member daily login perk +1 4d
6 month member daily login perk +1 4d
1 month member daily login perk +1 4d
Welcome back MasterChiefRulZ! (Returned after 24 hours) +1 4d

Maps

GUIs

None found

MiPs

None found

Models

None found

Prefabs

None found

Projects

None found

Scripts

None found

Sounds

None found

Sprays

None found

[module not found:_sSpriteSubmissions]

Textures

None found

Tools

None found

Tutorials

None found

Posts

  • 27d
    H6AN avatar
    H6AN Offline
    Member Joined 7mo
    Hi.
    Can I somehow prevent helmet disappearing when bot is killed?
    I know how to show weapon instead of bag when bot is killed, but is there a way to make weapon go up half of its size since half of it is emerged into ground?
    Which line of code prevents bots and human player of using vehicles?
    Can I somehow force weapon to stay in zoom mode after firing last round when I set it to "toggleWhenNoAmmo". "zoomOutAfterFire" is set to 0 and when firing button is still being hold its still not working.
    Thanks...
    Bananite
  • 2mo
    MasterChiefRulZ avatar
    Member Joined 4y
    3,297 points Ranked 1377th
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    Posted by z7kazanova

    hey sir 
    i need your help please 
    i have some weapons need to fix the animation , please help me 

    http://www.mediafire.com/file/1h07ziq9cqn9u0j/sorce%2B.zip
    I have no idea what you need you have to be specific.

    I also have no idea how to animate so if you want new animations you need to contact an animator.

    Post in a forum, so multiple people can pull together and help.

    http://www.battlefieldsingleplayer.com/forum/index.php?showforum=25
    BF2 Enthusiast avatar
    Mantra
    BF2 Enthusiast
  • 2mo
    hey sir 
    i need your help please 
    i have some weapons need to fix the animation , please help me 

    http://www.mediafire.com/file/1h07ziq9cqn9u0j/sorce%2B.zip
    • Confusing x 1
    Bananite
  • 2mo
    NekroMancer avatar
    NekroMancer avatar @ffline
    105th Inc. Flag Affiliation: 105th Inc.
    Member Joined 2y
    534 points Ranked 8086th
    17 medals 1 legendary 4 rare
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    NekroMancer avatar
    NekroMancer
    105th Inc. Flag
    105th Inc.
    Posted by MasterChiefRulZ
    Oh ok, I tought you know spanish :P
    Plasma Soldier avatar
    Mantra
    Plasma Soldier
  • 2mo
    MasterChiefRulZ avatar
    Member Joined 4y
    3,297 points Ranked 1377th
    14 medals 1 rare
    • Submitted 50 Skins Medal icon
    • Reached 1,000 Points Medal icon
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    Posted by NekroMancer

    Español? :v
    No hablar espanol.  Though I did take 2 years of it in High school, very little do I remember. ;)
    BF2 Enthusiast avatar
    Mantra
    BF2 Enthusiast
  • 2mo
    NekroMancer avatar
    NekroMancer avatar @ffline
    105th Inc. Flag Affiliation: 105th Inc.
    Member Joined 2y
    534 points Ranked 8086th
    17 medals 1 legendary 4 rare
    • 30 submissions featured Medal icon
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    NekroMancer avatar
    NekroMancer
    105th Inc. Flag
    105th Inc.
    Español? :v
    Plasma Soldier avatar
    Mantra
    Plasma Soldier
  • 2mo
    MasterChiefRulZ avatar
    Member Joined 4y
    3,297 points Ranked 1377th
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    Posted by MasterEmile

    Hey you don't mind lending me the MW2 M93 in obj. format and with the textures in bmp format. 

    P.S. How are you....
    I'm afraid I don't have any original files, just what I posted on GB.  Animation haxxing I do is through code text editing and copy paste.  Sorry. :\  I've never done any model exporting nor have the tools to even attempt it.

    I am well Emile, thank you for asking.  I hope you are doing well. :)
    • Unhelpful x 1
    BF2 Enthusiast avatar
    Mantra
    BF2 Enthusiast
  • 2mo
    MasterEmile avatar
    MasterEmile avatar Offline
    GoldSRC Beast Flag Affiliation: GoldSRC Beast
    Member Joined 4y
    591 points Ranked 7234th
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    MasterEmile avatar
    MasterEmile
    GoldSRC Beast Flag
    GoldSRC Beast
    Hey you don't mind lending me the MW2 M93 in obj. format and with the textures in bmp format. 

    P.S. How are you....
    • High five x 1
    Retired 2012 - 2017 avatar
    Mantra
    Retired 2012 - 2017
  • 4mo
    MasterChiefRulZ avatar
    Member Joined 4y
    3,297 points Ranked 1377th
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    Posted by H6AN

    I might be wrong, but have you posted somewhere a some kind of fix for ponysaurus_rex weapons.
    I am asking because as soon as I added weapons to kits, bots are just standing at spawn point.
    Some of them are moving, though.
     Dot not know is that related to weapons, but there were no issues before adding them so...
    Nope.  No posted fixes.  Did you check the AI files in the weapons?  Compare them to the default weapons, look for differences.
    BF2 Enthusiast avatar
    Mantra
    BF2 Enthusiast
  • 4mo
    H6AN avatar
    H6AN Offline
    Member Joined 7mo
    I might be wrong, but have you posted somewhere a some kind of fix for ponysaurus_rex weapons.
    I am asking because as soon as I added weapons to kits, bots are just standing at spawn point.
    Some of them are moving, though.
     Dot not know is that related to weapons, but there were no issues before adding them so...
    Bananite