











With every nail he hammers he sees a glimmer of something greater.
He has used the tool of time to master the ropes.
He is green, but his lack of combat experience will never dissuade his enthusiasm.
Can You Make World Models For CSS?
Sure thing.
The bones between L4D2 and CS:GO are different, and there's a far simpler method for both of not using $definebone and using hitboxes instead. Here are mine for CS:GO:
$hboxset "default"
$hbox 0 "v_weapon.Bip01_L_Forearm" -7.751 -3.373 -2.860 10.296 2.611 2.918
$hbox 0 "v_weapon.Bip01_L_Hand" -2.141 -1.420 -2.459 5.506 1.559 2.271
$hbox 0 "v_weapon.Bip01_L_Finger0" -1.715 -0.782 -1.021 2.483 2.003 1.665
$hbox 0 "v_weapon.Bip01_L_Finger01" -0.109 -0.758 -0.841 1.741 0.749 0.651
$hbox 0 "v_weapon.Bip01_L_Finger02" -0.955 -0.723 -0.841 1.427 0.563 0.723
$hbox 0 "v_weapon.Bip01_L_Finger1" -0.093 -1.143 -0.799 1.562 0.739 0.687
$hbox 0 "v_weapon.Bip01_L_Finger2" -0.475 -0.924 -0.808 2.313 1.012 0.864
$hbox 0 "v_weapon.Bip01_L_Finger3" -9.562 -1.132 -1.304 1.846 1.734 1.392
$hbox 0 "v_weapon.Bip01_L_Finger4" -0.568 -0.999 -0.670 1.297 0.703 0.771
$hbox 0 "v_weapon.Bip01_L_ForeTwist" -7.751 -3.375 -2.864 11.567 2.610 2.915
$hbox 0 "v_weapon.Bip01_R_Forearm" -7.751 -3.373 -2.918 10.296 2.611 2.860
$hbox 0 "v_weapon.Bip01_R_Hand" -2.141 -1.420 -2.271 5.506 1.559 2.459
$hbox 0 "v_weapon.Bip01_R_Finger0" -1.715 -0.781 -1.665 2.483 2.003 1.021
$hbox 0 "v_weapon.Bip01_R_Finger01" -0.109 -0.758 -0.651 1.741 0.749 0.841
$hbox 0 "v_weapon.Bip01_R_Finger02" -0.955 -0.723 -0.723 1.427 0.563 0.841
$hbox 0 "v_weapon.Bip01_R_Finger1" -0.093 -1.143 -0.687 1.562 0.739 0.799
$hbox 0 "v_weapon.Bip01_R_Finger2" -0.475 -0.924 -0.864 2.313 1.012 0.808
$hbox 0 "v_weapon.Bip01_R_Finger3" -9.562 -1.132 -1.392 1.846 1.734 1.304
$hbox 0 "v_weapon.Bip01_R_Finger4" -0.568 -0.999 -0.771 1.297 0.703 0.670
$hbox 0 "v_weapon.Bip01_R_ForeTwist" -7.751 -3.375 -2.915 11.567 2.610 2.864
$bonemerge "v_weapon.Bip01_L_Forearm"
$bonemerge "v_weapon.Bip01_L_Hand"
$bonemerge "v_weapon.Bip01_L_Finger0"
$bonemerge "v_weapon.Bip01_L_Finger01"
$bonemerge "v_weapon.Bip01_L_Finger02"
$bonemerge "v_weapon.Bip01_L_Finger1"
$bonemerge "v_weapon.Bip01_L_Finger11"
$bonemerge "v_weapon.Bip01_L_Finger12"
$bonemerge "v_weapon.Bip01_L_Finger2"
$bonemerge "v_weapon.Bip01_L_Finger21"
$bonemerge "v_weapon.Bip01_L_Finger22"
$bonemerge "v_weapon.Bip01_L_Finger3"
$bonemerge "v_weapon.Bip01_L_Finger31"
$bonemerge "v_weapon.Bip01_L_Finger32"
$bonemerge "v_weapon.Bip01_L_Finger4"
$bonemerge "v_weapon.Bip01_L_Finger41"
$bonemerge "v_weapon.Bip01_L_Finger42"
$bonemerge "v_weapon.Bip01_L_ForeTwist"
$bonemerge "v_weapon.Bip01_R_Forearm"
$bonemerge "v_weapon.Bip01_R_Hand"
$bonemerge "v_weapon.Bip01_R_Finger0"
$bonemerge "v_weapon.Bip01_R_Finger01"
$bonemerge "v_weapon.Bip01_R_Finger02"
$bonemerge "v_weapon.Bip01_R_Finger1"
$bonemerge "v_weapon.Bip01_R_Finger11"
$bonemerge "v_weapon.Bip01_R_Finger12"
$bonemerge "v_weapon.Bip01_R_Finger2"
$bonemerge "v_weapon.Bip01_R_Finger21"
$bonemerge "v_weapon.Bip01_R_Finger22"
$bonemerge "v_weapon.Bip01_R_Finger3"
$bonemerge "v_weapon.Bip01_R_Finger31"
$bonemerge "v_weapon.Bip01_R_Finger32"
$bonemerge "v_weapon.Bip01_R_Finger4"
$bonemerge "v_weapon.Bip01_R_Finger41"
$bonemerge "v_weapon.Bip01_R_Finger42"
$bonemerge "v_weapon.Bip01_R_ForeTwist"
That's all, everything else (besides maybe $origin) will look a lot like a css compile.
Hey man about me posting on your opinion, just wanted to say sorry if i sounded pissed off, i wasnt pissed off just annoyed at what you said (keeping in mind that I had no idea that you liked his animations and just was critisising) But the thing is that typed words dont convey tone like spoken words, but again I understand its your opinion and I just wanted to have my opinion ok? We cool? :D
yum cookiez
The only reason I like retextures is that you can play on most of the servers
WHY do you like retextures instead of custom models ?
probably because i made six good skins in two months and all of them took actual work and none of them were five-minute overlays?
First comment :P