Your kritzkrieg replacement is broken. Whenever someone has it out the console gets indefinitely spammed with incorrect bone array sizes. Please look into this.
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Your kritzkrieg replacement is broken. Whenever someone has it out the console gets indefinitely spammed with incorrect bone array sizes. Please look into this.
hello
You should submit these to Valve. I would love to see some of these hats and weapons as official hats and weapons.
thank you
In that case I'll compile a separate version for you since it'll be easier. This one has the particles enabled.
ok. ____@gmail.com and i'm a fool. can you tell me what the qc files are and how to add the particles?
@overheal: I can send you the files for the firemace so you can compile it with the particle if you post your email. It's just a line of text in the QC file you need to uncomment.
@RamirezBorislav: Post your email and I'll send you the QC and mesh so you can compile your own version.
@404: User Not Found: I think if it's used as a full model replacement then using the model as a world model should be OK for mods if the bone setup is identical. With the current pistol it uses two different models which are weighted differently.
do you still have a Ver. of the fire mace with the fire particles? if so may i have it?
Hey, Can I have your hats models like the one on Smooth Criminal submission?
Because I really want it, and I can't decompile your submission, it's said error...
You should make worldmodels for the weapons you've uploaded that don't have them, like the Magnet Gun.
I'm running FlaminSarge's Give Weapon plugin on my server and I'm using a few weapons from Mecha the Slag's Advanced Weaponiser plugin.
I spotted your weapons a few days ago and seeing as how I'm mainly looking for completely remodelled weapons as opposed to just retextures, I thought the Spark Shot and Magnet Gun would be a great addition to my server.
Anywho, to make a long message short, keep up the great work and I look forward to seeing more of your work in the future.