BloodyKylie

BloodyKylie avatar
Member Joined 5 years ago
269 points Ranked 12247th
5 medals 0 legendary, 0 rare
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It's PEANUT BUTTER JELLY TIME!

Online Status

Status
Offline
Last Seen
20 days ago @ Half-Life > Skins > Crowbar > Crowbar?!

Bio

Gender
Female
Country
Belarus
City
Minsk
Cat or Dog
Cat
Favorite Game Genre
First Person Shooter
Favorite Game
Half-Life

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Points Log

Activity Points Date
Welcome back BloodyKylie! (Returned after 24 hours) +1 20 days ago

Core Stats

MemberID
1227158
Join Date
January 31, 2011 09:07:26 PM
Account Age
5 years

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  • Half-Life
    Half-Life
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Messages

  • PappasKurtz avatar
    Member Joined 5 years ago
    1,050 points Ranked 3964th
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    • Halloween Skinning Contest Submitter Medal icon
    Report post
    5 years ago:
    Yes, I use 3DS Max, but it probably has a steeper learning curve compared to Blender or XSI mod tool... There are lots of video tutorials on youtube and such if you'rel ooking to get started.
    Bananite
  • arby26 avatar
    arby26 Offline
    Member Joined 5 years ago
    13,293 points Ranked 311st
    5 medals 2 legendary, 0 rare
    • 1st Place - BLACKFOX Skinning Contest Medal icon
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    Report post
    5 years ago:
    That's going to be harder than usual because his shape is very different from the witch's. Your model would have to be rigged to the witch's bone structure to use all of her movements. I don't use 3dsMax so that's also a problem.

    If you know how to model and rig a character then you can probably follow this tutorial: http://www.gamebanana.com/tuts/9810, to get an already existing model onto an L4D2 character. Except you'd use the witch's content instead of Ellis', and I think he even goes over 3dsMax plugins to export for L4D(2)/Source.