BloodyKylie

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BloodyKylie's Levels
  • P1: Beggar
    Points: 109
  • A4: Graduate
    Account Age: 3 years
It's PEANUT BUTTER JELLY TIME!

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  • PappasKurtz's Levels
    • P1: Beggar
      Points: 990
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    Yes, I use 3DS Max, but it probably has a steeper learning curve compared to Blender or XSI mod tool... There are lots of video tutorials on youtube and such if you'rel ooking to get started.

    Bananite
  • arby26's Levels
    • P3: Peasant
      Points: 12,898
    • E1: Helper
      EF: 1
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    That's going to be harder than usual because his shape is very different from the witch's. Your model would have to be rigged to the witch's bone structure to use all of her movements. I don't use 3dsMax so that's also a problem.

    If you know how to model and rig a character then you can probably follow this tutorial: http://www.gamebanana.com/tuts/9810, to get an already existing model onto an L4D2 character. Except you'd use the witch's content instead of Ellis', and I think he even goes over 3dsMax plugins to export for L4D(2)/Source.