GrandOp

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    GrandOp's Levels
    • P1: Beggar
      Points: 145
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Bananite

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    Points Reason Date
    +4 Welcome back GrandOp! (Returned after 24 hours @ AAL4) 15 days ago

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    • GrandOp's Levels
      • P1: Beggar
        Points: 145
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 11 months ago

      Thanks for doing a video, and giving feedback, it some times really hard to get any good feed back from play testers.

      The version you played was a tiny bit out of date, the new version has been made to help the zombies a bit more. But never less, the feed back you gave me was very good, I really liked the idea of having ruins collapsing. Main problem I have with this map though is how I built it, same goes for Grand Boat Escape, there only so much updating you can do before you just need to stop and create a new map.

      Bananite
    • mat.duf's Levels
      • P3: Peasant
        Points: 7,535
      • E2: Guide
        EF: 21
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 11 months ago

      Hi, I have made a video on eternal_void (where I win) and I have include a feedback on it with improvement.

      here the video

      Sleeper
    • GrandOp's Levels
      • P1: Beggar
        Points: 145
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      k, I will get that fixed up for next version. thx for telling me.

      Bananite
    • mat.duf's Levels
      • P3: Peasant
        Points: 7,535
      • E2: Guide
        EF: 21
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      the moving block in the shortcut. There is a hole with moving plat-forms and when it go up, we are stuck on it.

      Sleeper
    • GrandOp's Levels
      • P1: Beggar
        Points: 145
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      what moving block is this?

      Edit: to add to that, i prob will not do any random weather effects. It just take too long I think to make multiple different types of weather that all have the same standard.

      Bananite
    • mat.duf's Levels
      • P3: Peasant
        Points: 7,535
      • E2: Guide
        EF: 21
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      about this, I have tested the new grand_boat version I there is a major problem with the moving block which stuck me every time I tried to climb them.

      And also, because I have noticed you have change the weather, I think include a "random weather" would be really nice, but only if is really noticeable (unlike the same thing on predator) and nicely made. (If you don't include, it is not a problem for me, it is just an idea)

      Sleeper
    • GrandOp's Levels
      • P1: Beggar
        Points: 145
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      I am currently testing two big updates for Void and Grand Boat Escape on i3d that are going to have this feature hopefully. Once all the testing is done I will upload here.

      Bananite
    • mat.duf's Levels
      • P3: Peasant
        Points: 7,535
      • E2: Guide
        EF: 21
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      hi, you should add in all your maps the setting for the spawn of zombies because in the server I play, settings for the amount of zombies can't be change for one maps.

      Sleeper
    • Blaze-Jizzy's Levels
      • P1: Beggar
        Points: 200
      • C1: Member
      • A4: Graduate
        Account Age: 2 years
      Posted 2 years ago

      Please check my comment on GrandBoatEscape!

      Blaze Clan Founder