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ze_LOTR_Mines_of_Moria_v6_3

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A map based in the Mines of Moria of LOTR. Created for zombie escape servers.

First of all sorry for change the name again, I think that it's better to know where are the LOTR themed maps (i'm doing anothers ze_LOTR_...).



NEW FIXES VERSION 4.5
- Staffs fixed (sometimes they didn't work)
- Color correction for better illumination (pics are from v4_3)
- 'The zombies have been alerted' bug fixed
- NO KILLING Balrog , AFKs or Campers will be teleported to jails, CT will be unarmed. For servers with zspawn.

NEW FIXES VERSION 4.3
- Bouncing physics problem
- Side noobs problem at Balin's tomb

NEW FIXES VERSION 4.2
- Circle fix: zombies can't jump in.
- Little fixes: stuck bugs, elevator.
- Wooden planks at stairs zone fixed.
- No Balrog zones fixed. Balrog at superior stairs fixed.
- And some balance changes:
· Saruman staff hurts 70 dmg per second during 5 s (the first purpose will be slow zombies).
· Difficult of some parts changed (at 4_1, some parts are boring):
- Balin's tomb: less props, the door is weaker.
- Pillar zone: the last hole will open in 1.5 s, not in 2.5. The falling pillar will fall in 1s, not in 2.5s.
- Stairs: all the crates will break when the stairs start moving.
- Khazad-Dum bridge: the fall won't hurt for zombies (the fall injured 300 of hp)

NEW FIXES VERSION 4.1

- Unbalance problems fixed:
· More damage for Saruman staff: 700 per second (before 300).
· More range for both staffs.
· Door only closes 1 time (10 seconds to close).
· 2 Seconds barrier for zombies at spiral stairs
· Zombies can't jump directly to Balin's tomb exit.
· The barriers at pilar zone break at 2.5 s ( not at 0s)
· The falling floor will break only for zombies (and it's bigger)
· The falling column takes 3s to start moving (not 0s)
· More light at stairs zone.
· Ramp for CTs for jump the crates easily (this ramp will break with zombies coming).
· Bigger teleport area for stucked people.
· Khazad Dum bridge is more thin and long, and CTs have a near point to protect gandalf.

--------------------------------------------------
NEW FIXES/FEATURES VERSION 3.1

- Stuck bug of staffs fixed.
- Saruman staff hurts more (300 per second , before 220 per second).
- Some visual bug fixed.
- Pr0 jumping bugs fixed (circle and stairs).
- Random ring position.
- Moving stair fixed (tele for the stucked people)

-----------------------------------------------

NEW FIXES/FEATURES VERSION 3
- I didn't remove the black floor (area portal), I tested and add 15-20 more fps playing online.
- Bad displacements fix
- Bad texturing fix
- Teleport bug at the lift fixed
- The falling column will break at 20s
- The falling wall will break at 7s
- More crates to defend at last stairs.
- The flying zombies at the circle will be stopped.
- Bunny jump at stairs will fixed; falling zombies won't get hurt with the fall.
- More advises for the zombies that don't read the console.
- Stuck problem at lift. No nuke zone bug fixed.
- Elevator fix.
- Optimization with nodraw textures.
- Ring placed at top of ladders.
- Improved ring
- Gandalf staff item (hability: push zombies and props).
- Saruman staff item (hability: hurt near zombies).
- Random probability of the staffs access (28% no staff, 28% Gandalf only, 28% Saruman only, 14% both staffs)
- More custom sounds

-----------------------------------------------

NEW FIXES/FEATURES VERSION 2_2
- Displacement surfing bug at stairs.
- The falling column will break(for stucked people).
- Circle pushing bug
- Gandalf scene is now working

-----------------------------------------------

NEW FIXES/FEATURES VERSION 2_1
- 100% bug fixing (included stuck problems).
- FPS fix: I deleted many lights (and increased the brigthness), changed prop properties (no shadows), put a portal_vis at the spiral stair, and deleted some useless props. Cave: 6 ->2 lights. Entrance to ladder zone: 8->2. Ladder zone: 4 ->2. Espiral stair: 10->1 etc..
- Ladder barriers fixed
- The fallen wall at Balin is now breakable (for the poor people that get stuck).
- Columns zone is now darker and have less lights.
- Some access bugs.
- The stairs: more brightness; its easier throw the zombies; no teleport if you fall; two crates to protect the people that don't jump; the moving stair now flat (I hope that the people will not stuck)
- Gandalf final scene fixed: now if he dies the song starts instantly. It's easier to protect Gandalf.
- Camper cleaning: 'Balrog' will clean every zone, if someone reach the end of a zone, in 1:30 minutes this will be cleaned.
- The ring carrier: a shiny deagle with a floating ring can be taken at start zone, if the ring reaches the Khazad-Dum bridge, the wooden bridge will break, and will be easier to protect Gandalf (the ring carrier must drop it to the ground, after crossing the bridge). If a ring carrier is gonna die, he should throw the ring to another human. The ring can be dropped and picked at any time.
- For much more FPS, the flashlight is now disabled (in every map the flashlight drops a lot of fps).

----------------------------------------------

Some features of this map:
- Map length: 6:30 minutes
- Max players: 64
- Custom music
- AFK clean
- Camper clean
- Anti-Stuck
- High optimized

-----------------------------------------------

Map structure:
- The lake: the start zone, the entrance/door of the Mines of Moria.
- First passage: a short corridor.
- Cave zone: a big hall full of ways that appears at the movie.
- Ladders: climb and arrive to the three doors and descent to the Balin's tomb.
- Balin's tomb: humans must resist 40s, while zombies try to get in, breaking the door.
- Escape through the columns: leave Balin's tomb and run until reach the protection circle.
- The stairs: try to jump or stay until the rock fall.
- Khazad-Dum bridge: reach the bridge; one human must stay in the middle of the bridge, and their partners must protect him.
- Escape from Moria: if 'Gandalf' breaks the bridge, you will be able to escape from Moria.

-----------------------------------------------

WARNING!!!!!!!: This map is optimized for zombie servers:
- With no-blocking.
- Without prop menu.

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Posts

  • 7y
    charli avatar
    charli Offline
    Member Joined 8y
    5,564 points Ranked 794th
    11 medals 1 rare
    • 6 years a member Medal icon
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    very good map i love your work =)
    Maps Prefabs Particle
  • 7y
    Fabianpimp avatar
    Fabianpimp Offline
    Member Joined 7y
    hey can u tell me how to make physic boxes lighter with mass scale

    like in 0:46 the coffin is physic and very light
    my physic boxes are alway very heavy plzz tell me how to do this

    Thank U
    Squarls are bad :(
  • 7y
    Sandfly avatar
    Sandfly Offline
    Member Joined 10y
    371 points Ranked 10726th
    .. wrong version to post in. Please seen v5 for details on new update.
     avatar
    Mantra
  • 7y
    TnTSCS avatar
    TnTSCS Offline
    Member Joined 7y
    Indeed - everyone loves the LOTR maps and this one is a great map.

    As mentioned below, the update to CSS Orange Box has broken this map.

    Any plans on releasing a fix that will work on CSS OB?
    Bananite
  • 7y
    bor3d avatar
    bor3d Offline
    Member Joined 7y
    318 points Ranked 12111st
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
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    • 4 years a member Medal icon
    One of the best ZM maps, but with the new CS:S update it crashes instantly. Could really use an update for this map!
    Founder of Bor3dGaming.com
  • 7y
    steamedbuns avatar
    Member Joined 7y
    Pros: Beautiful
    Cons: Some lag
    Improvements: Too dark in some areas

    9.1/10

    Bananite
  • 7y
    Very very beatiful map,respect to creator,go on in LOTR style!

    10/10

    Bananite
  • 8y
    Flazare avatar
    Flazare Offline
    Member Joined 8y
    Pros: Nice design
    Cons: The moving pillar is glitchy and slow.
    Improvements: Fix the con.
    Notes: lol

    9.9/10

    I pwn zombies....
  • 8y
    Goodbye249 avatar
    Goodbye249 Offline
    Member Joined 8y
    Pros: best ring and staff design with mat_colorcorrection 1
    Cons: moving stair at superior stair is glitchy
    Improvements: fix the glitch stair
    Notes: nothing

    9.1/10

    Bananite
  • 8y
    magikman3 avatar
    magikman3 Offline
    Member Joined 8y
    Great map, the only bad thing is im running 4v_3 and I still get the bouncing props sometimes :/
    Bananite

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Credits

Key Authors
Rafuron(Hannibal)
Unknown
Special Thanks
Maese Danielot
The Tester
Kale aap
Gandalf image/Tester
Westsid3r
Gandalf image/Staff idea/Tester
PimpJuice
Forum user/ideas
[Bright*Reflax]
Tester
sunshine
Forum user/ideas
Mr.White
Forum user/ideas
Ainkurn
Admin forum/Useful help
Salem
Admin forum/Useful help
>>.Eastider.
Tester
Aksarak
Tester
JohnnyB
Tester
basdej
Tester

Submitter

Rafuron avatar
Rafuron Offline
Member Joined 8y

Rafuron
Creator
Send a Private Message to the submitter

Category

Details

Version
4.3

Attributes

Miscellaneous
Players
64
Development State
Final/Stable

Stats

Posts
25
Views
28,844
Downloads
11,159
Date Added
8y
Date Modified
5y

Rating

9.3/10 by 9 raters
7.1/10 by 1 critic