Half-Life 2: Episode Two Icon HL2:EP2 Map

Countryside v2.0

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Drive in the countryside!

Countryside v2.0
by Diamante "X-tr3m3r" Pasotti

This is an improved version of my previous release.

The map features:
*HDR
*Soundscapes
*Color Correction
*Info_nodes for NPC support
*Both the Buggy and the Jalopy


Changelog v2.0:

1)Enabled shadows to static props and used some Source 2007 specific commands for vrad in order to get good soft shadows.
2)Fixes on some props which were not spawning since they had to be set to dynamic.
3)Fixed some collision issues with some props.
4)Changed lighting in the tunnels.
5)Added wind generators.
6)Various fixes to displacements and extra smoothing on some spots.
7)Fixed some texture alignment issues.
8)Changed the bridge to a suspended one.
9)The water under the bridge does not kill you anymore.
10)Added a ladder on the side of the bridge so you can climb your way up if you fall in.
11)Enriched the soundscape script and added sound to the wind generators.
12)Added info_nodes so NPCs can work in Gmod.
13)Added some cliff models outside the map.
14)Added more detail like overlays, decals and props.

This map works in Gmod 10 as well. You can use it for posing and playing around with NPCs. It does not support multiplayer games since it only has one player spawn.

This map uses color correction so don't forget to enable it in your options panel in-game.

If you want the wind generator model I used, you can find it here.

Also, many thanks to the guys at www.dimensionstudios.org. Their feedback helped me a lot.

HAVE FUN!!!

Comments

  • X-tr3m3r avatar
    X-tr3m3r Offline
    Member Joined 10 years ago
    58,187 points Ranked 64th
    Report post
    7 years ago:
    Posted by Matt_HUN

    Posted by X-tr3m3r

    Posted by Teh Punisher

    CSS PLEASE


    The layout wouldn't work well in CS:S plus the models I used are from Ep2 and can't be ported in CS:S since that would be illegal.

    Thanks for your interest in the map though.

    Cant u just remove the EP2 props, and make them loaded from somewhere else, so only those can use it, who have that game. Or replace them with CSS ones.


    The only way would be to replace the textures and props with HL2 and CS:S ones but still the layout wouldn't work well with CS:S's gameplay. Offcourse, if you have any good ideas for the gameplay, please feel free to tell them and I might consider work on this map for CS:S.
     avatar
    Mantra
  • Matt_HUN avatar
    Matt_HUN Offline
    Member Joined 8 years ago
    Report post
    7 years ago:
    Posted by X-tr3m3r

    Posted by Teh Punisher

    CSS PLEASE


    The layout wouldn't work well in CS:S plus the models I used are from Ep2 and can't be ported in CS:S since that would be illegal.

    Thanks for your interest in the map though.

    Cant u just remove the EP2 props, and make them loaded from somewhere else, so only those can use it, who have that game. Or replace them with CSS ones.
    PÁLINKA
  • X-tr3m3r avatar
    X-tr3m3r Offline
    Member Joined 10 years ago
    58,187 points Ranked 64th
    Report post
    7 years ago:
    Posted by Teh Punisher

    CSS PLEASE


    The layout wouldn't work well in CS:S plus the models I used are from Ep2 and can't be ported in CS:S since that would be illegal.

    Thanks for your interest in the map though.
     avatar
    Mantra
  • Punii avatar
    Punii Offline
    Member Joined 9 years ago
    6,035 points Ranked 695th
    Report post
    7 years ago:
    CSS PLEASE
    Subscribe!
  • Zakk avatar
    Zakk avatar Offline
    Member Joined 10 years ago
    103,220 points Ranked 29th
    Report post
    8 years ago:
    Pros: The map is fanstacily made and is very aesthetically pleasing. The use of HDR and color correction really compliment your ideas.

    My favourite bit has to be bridge, it's constructed very and addes to the enviroment.

    The tree's and mounside is a real tribute to the maps beauty and make up alot of its look which is great.

    The curved lanes are very nice and really have the rustic natural look.

    Great quality. The skybox is also a personal favourite.
    Cons: The first thing that jumped at me which was a concern was in screenshot one. The placement of the trees and wind turbines look generic and stationarily placed which doesn't fit very well to the realistc look. It's very "robotic".

    My second concern is with the tunnel. This looks quite basic and could benfit from things like signs and the lights would work better if they were overhead. Much more realistic that way. Also fans inside help to add to the realism.

    My last concern is which the bridge section, though beautiful i think the water isn't veyr deep and looks very closed up. Seems quite tiny and bridge looks to big for that section.
    Improvements:
    • Space out the line of bushes, trees and wind turbines for a more realistic look and add a fence to show the borders, like farmers land.
    • The tunnel could have warning signs to add to the realistic charm. As well as having lights on the cieling rather then the sites and change the color from orange to white/blue (mixture of both) orange tends to be used at night.
    • The bridge looks far to big for where it's place, i think that you should open it out more possibly have a flowing stream through their making the water deeper, this make the bridge seem less big and thus more useful for where it is.

    Notes: Very nice map, i love it and its aesthetically pleasing qualities.

    9/10

    Community Liason avatar
    Mantra
    Community Liason
  • X-tr3m3r avatar
    X-tr3m3r Offline
    Member Joined 10 years ago
    58,187 points Ranked 64th
    Report post
    8 years ago:
    Posted by Robot_Rooster

    It looks fantastic Xtremer, too bad i can't try it


    Thanks mate.
     avatar
    Mantra
  • Robot_Rooster avatar
    Member Joined 9 years ago
    2,895 points Ranked 1493rd
    9 medals 1 rare
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    Report post
    8 years ago:
    It looks fantastic Xtremer, too bad i can't try it
    Get Back to Clucking Work!
  • Mastergun avatar
    Mastergun Offline
    Member Joined 9 years ago
    3,396 points Ranked 1288th
    Report post
    8 years ago:
    U could scale them up a bit ?
    run, gun, reload avatar
    Mantra
    run, gun, reload
  • SGT_kick_ur_ass avatar
    Member Joined 11 years ago
    4,987 points Ranked 879th
    Report post
    8 years ago:
    Posted by X-tr3m3r

    Posted by SGT_kick_ur_ass

    Looks good, but them wind turbines are too short and stubby.


    Those are the only wind generator models I could find.


    Those are models? O_O You could have made some better ones out of brushes :P
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
  • Mastergun avatar
    Mastergun Offline
    Member Joined 9 years ago
    3,396 points Ranked 1288th
    Report post
    8 years ago:
    Looks awesome man
    id try it out but i don't own this game
    run, gun, reload avatar
    Mantra
    run, gun, reload

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Credits

Key Authors
X-tr3m3r
Level Design
Contributors
cloud_strife
Windmill model.

Submitter

X-tr3m3r avatar
X-tr3m3r Offline
Member Joined 10 years ago
58,187 points Ranked 64th

X-tr3m3r
Creator
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Category

Details

Version
2.0

Stats

Posts
16
Views
13,987
Downloads
3,261
Date Added
8 years ago
Apr 20 2009 @ 9:03am UTC
Date Modified
8 years ago
Apr 20 2009 @ 9:13am UTC
Date Updated
8 years ago
Apr 20 2009 @ 9:03am UTC

Rating

9.4/10 by 3 raters
9/10 by 1 critic

DevNotes

Tools I Used:
1) Hammer Editor
2) VTFEdit
3) Notepad
4) PakRat

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