Posted by Blas_de_Lezo18[ESP]
Good remake pal, but there are some things I would like you to remove:
-The ropes between walls -screenshots 1 and 5- are not appropiate for a pro-styled map.
-Homogenize the crates, removing those seen on the right side of screenshot 4. You could also change the cbble-themed ones (those darker).
-Remove please the "Resist" spray visible in screenshot 5, it defaces the map.
Otherwise is perfect for me. Keep up the good work [Saludos desde España].
[PS: ¿Can anybody tell me how make cars and props disappear from default css de_dust2 and de_dust maps? Thanks a lot.]
Only manually, because some props are unnecessary, like oildrums and trash, but others are, like windows and doors. So you would probably need to recompile it.
Posted by Kosire
Road seems a little bit small?
That should be,because those are a decals so i dont make it like 1.6,i did what i think is better
OFF: I have the beta 2 but i cant compile it with VVIS in normal.When i start to compilate the map,after 2 hours the PC simply turn off.
If someone has a cool pc and want to help,send me a PM.
The map is ready just i need that
Posted by Irish Pirate Obii
There a few differences over the original i noticed on a quick run around, you'll have to ignore my custom textures in the screenshots,
as said the lighting needs playing with in the tunnel,
boxes are not the same height as in 1.6 and you can get on the easily which if your trying to recreate the 1.6 style you shouldn't be able to
in CT spawn the ground level is to high and you can jump on the wall
this section of wall wasn't on the original so you had to jump onto the box somw times failing lol
I remade it using cs 1.6`s de_dust as a guide so the structure size is exactly like 1.6,the problem is that in Source,the players are bigger than 1.6,we hope the csp team fix it and we will see how all the csp maps are like in cs 1.6