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caligo

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Caligo is my newest Siege map which I have taken many weeks to prepare. It is set in a dark and rainy environment with a distinctly original mood. A lot of attention has been paid to making everything as perfect gameplay-wise and mood-wise as possible. The Offence starts in a centrally located bunker. From there, they must ski to the West Tower and East Base to take out the Generators there. Both of these generators must be down simultaneously to allow the Offence to cap. Once a Generator goes down, the Defence stops spawning there until that Generator is repaired. Each of the bases also has two Solar Panels each. These unmarked objectives power the Defence's Inventory Stations for that base. Though a base with a disabled Generator can house powered Inventories if the Solar Panels are up, those assets can likewise be disabled with the Generator still functioning. The Switch itself is located at the top of a tall tower. This tower is connected to a system of bridges, which also support a small defensive bunker. This bunker is home to one Inventory Station and the lone repair pack, making it a vital asset if both Generators go down. Please note that this is the updated version of the map. The following changes were made from the previous version: -All Generators are now repairable. -The Generators may now be attacked simultaneously; there is no longer any order which must be followed to kill them. -The Solar Panels are now unmarked and power the Inventory Stations for each base. -There are no longer any defensive ForceFields in the bases housing the Generators. -The repair packs were removed from the two defensive bases while one was added in the offensive base. -All ForceFields were changed to team-only and made into non-friction ForceFields (passing through them doesn't slow a player down.)

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Celios
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Version
1.0

Attributes

Miscellaneous
caligo
Development State
Final/Stable

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0
Views
818
Downloads
210
Date Added
9y

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