Counter-Strike: Source Icon CS:S Map

de_vegas_css

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A Las Vegas casino. Bomb the sphinx or vault. Lots of custom content.

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NOTICE
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- This is the FULL version of the map and supports up to 32 players. - If you run a LARGE server (more than 32 slots) then you need to run the _LITE version of this map, which you can grab from here. Author: SM Sith Lord
Email: smsithlord@yahoo.com
Website: http://www.engport.net Description:
Remake of the old 1.X map de\_vegas (original credits below). Stayed true to the original layout. Nearly all the old angles are still there. Changed a few secrets, and added a few more. Most changes to the map are purely visual. Islamic extremists have targeted Sin City for their next strike against the American way of life. Hoping to further cripple the US economy, a string of attacks have been coordinated and executed in the fabulous city of Las Vegas, Nevada. The intensity of the strikes increase as the CT's initial response teams quickly become overwhelmed, effectively turning Las Vegas into a war zone. Your squad has been assigned to respond to an unidentified helicopter landing at the High Times Hotel & Casino, the sight of an earlier attack which claimed the lives of several of your fellow agents. Homeland Security has identified the strike and confirmed that the terrorist have two probable objectives that they are likely to attempt to destroy. Target A: As a moral statement, the terrorists have been detonating bombs at strip clubs across the city all night. It is suspected that the High Times Lounge will be the next club to be hit. The club is identifiable by the large Sphinx statue outside of its entrance. Target B: The previous attack at this location was a failed effort to empty the casino's vault. It is probable that this second attack is an attempt to finish the job. Allowing the terrorists to escape the scene with the funds is unacceptable. Secure & hold the vault! Additional Credits:
All the beta testers on the [DoP] High Times server for finding & putting up with all the terrible bugs & giving valuable feedback. [DoP] Vulgar for letting all that happen. All the people from other forums that helped me fix those bugs (FPSBanana, Interlopers). The authors of GMOW v3 Solid_Granite, GiGaBiTe. All the creators of the original de\_vegas. And, lastly, VALVE for creating a sweet game/engine/resources that I could work with. Original Map Credits:
Originally created by +Cadaver+, textures by George\_Pooshoes and JOeSmOe.
Additional credits to Macman, Chaos, Tech3D, Jubilee, and Agent Orange. =====================
NAVIGATION FILE (.nav)
=====================
Credits for the .nav file go to chizbone. Special thanks to him for taking care of it for me. Download CSS .nav file for de\_vegas_css here.

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Posts

  • 9y
    Be[NZ]ine. avatar
    Be[NZ]ine. Offline
    Member Joined 10y
    Wow look at these reviews. how could you not get my DL :P
    welcome to NZ
  • 9y
    Ramaq avatar
    Ramaq Offline
    Member Joined 10y
    6,808 points Ranked 642nd
    Havn't played the original, didn't know this was a remake...
    DUUUUDE!!!! avatar
    Mantra
    DUUUUDE!!!!
  • 9y
    Pr0ph3cy avatar
    Pr0ph3cy Offline
    Member Joined 11y
    963 points Ranked 4819th
    7 medals 1 rare
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    Posted by Ramaq

    Pros: Incredible detail, great lighting, props textures. THE ELVIS!!! OMG NICE TOUCH! Nice skybox too...
    Cons: Bombsite A is where the Ct's spawn...
    Improvements: Change spawn or bomb site...
    Notes: Freaking awesome. This is better than a valve map!


    1-have you played the original?a is where the ct's spawn in the original as well,so he had to do that to stick to the original.
    2-Theres heaps of custom maps which blow valves stuff away :P
    Formerly
    Mantra
    Formerly "Rctic".
  • 9y
    ubtrixy avatar
    ubtrixy Offline
    Member Joined 12y
    197 points Ranked 17679th
    Its... its... its beautiful.
    The things fought over most in avatar
    Mantra
    The things fought over most in
  • 9y
    Ramaq avatar
    Ramaq Offline
    Member Joined 10y
    6,808 points Ranked 642nd
    Pros: Incredible detail, great lighting, props textures. THE ELVIS!!! OMG NICE TOUCH! Nice skybox too...
    Cons: Bombsite A is where the Ct's spawn...
    Improvements: Change spawn or bomb site...
    Notes: Freaking awesome. This is better than a valve map!
    DUUUUDE!!!! avatar
    Mantra
    DUUUUDE!!!!
  • 9y
    Deski avatar
    Deski Offline
    Member Joined 12y
    Very beautiful job man! Can't wait to see what you got next!
    I have a Schmeckel! avatar
    Mantra
    I have a Schmeckel!
  • 9y
    CXX AL avatar
    CXX AL Offline
    Member Joined 10y
    2,526 points Ranked 1837th
    12 medals 1 legendary 1 rare
    • 10 years a member Medal icon
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    • Secret Society Mapping Contest Entrant Medal icon
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    • Reached 1,000 Points Medal icon
    Oh God !
    This is awesome !
    I was hope de_vegas_cz before
    well you made a css
    incredible !
    The laziest mapper avatar
    Mantra
    The laziest mapper
  • 9y
    EVERGREEN avatar
    EVERGREEN Offline
    Member Joined 10y
    Pros: Alot of custom content, I truly envy a mapper that can model as well. Full production, nothing's missing. The 3d skybox and everything done to make that world truly come alive was fantastic. I've always had trouble making a convincing 3d skybox.
    Cons: There are some culling problems with the curtains at the Ghost-Elvis, but that cannot be avoided. Maybe players should be blocked from the stage?
    Improvements: A little texture alignment here and there, some custom carpet and glass textures, and maybe more bedroom routes (my favortie room, so cozy!)
    Notes: If I were asked to remake that map (which I've never played) this is how I'd imagine the final result. I've had alot of similar ideas for my long since abandoned fy_highrise remake and I'm glad to see that they are reaching the player, even if it's not my own creation. Bravo!
  • 9y
    Pr0ph3cy avatar
    Pr0ph3cy Offline
    Member Joined 11y
    963 points Ranked 4819th
    7 medals 1 rare
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    • 2 years a member Medal icon
    After reading the most recent post(the one before this one...)i feel that,although i havent played it yet,the next cs:s update valve does should include this as a default map,it IS a classic map...again,amazing work.

    edit:erm,ok,im talking about Wildcard777's post
    Formerly
    Mantra
    Formerly "Rctic".
  • 9y
    scout1011 avatar
    scout1011 Offline
    Member Joined 11y
    804 points Ranked 5675th
    10 medals 1 legendary 1 rare
    • 10 years a member Medal icon
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    • Became a Club Leader Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
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    Just had a play of it and it's awesome. Excellent work.
    The lands are bleak and long avatar
    Mantra
    The lands are bleak and long

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Credits

Key Authors
SM Sith Lord
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Member Joined 11y
6,695 points Ranked 654th

SM Sith Lord
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Category

Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

Stats

Posts
88
Views
93,677
Downloads
35,066
Date Added
9y
Date Modified
4y

DevNotes

Hammer, 3ds Max, Photoshop, Photoimpact, Irfanview, Notepad.

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