Counter-Strike: Source Icon CS:S Map

Dm_2strike (bsp + vmf examples)

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Update-1 (two examples-maps)
  • 3D skybox
  • Buildings for background
  • Citadel from Half-Life 2
  • Flying objects around the citadel
  • Cables in corridor
  • Electric discharge effects
  • Monitors on which you can see the citadel
  • Other decals and overlays
- Added 2 maps-examples.
- In the second example also there is a “3D skybox”  with citadel from “Half-Life 2” (+sky_camera).
- Buildings for the background.
- Monitors on which you can see the citadel with electric discharge effects.
- Flying objects around the citadel.
- Cables in corridor.
- Other decals and overlays.
The beginners can find in archive the original map in "vmf" format (with other stuff on it) for editing, learning and free using.
Enjoy! :)
DmitryG80 avatar
DmitryG80 Offline
Member Joined 9mo
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DmitryG80
21d
- Hi! My name is Dmitry Ghervas. I am game developer, but sometimes I do level design for some existing games, to gather experience or to keep fit.
Welcome to my simple small deathmatch maps, made by me in a few hours for one my good friend, only as examples for learning. Yes, in this archive are two maps, each having something special:
-There is handmade destructible objects, plus 2 large rooms with a corridor between them + exploding barrels + sun with sun spot.
-In the second example also there is a “3D skybox”  with citadel from “Half-Life 2” (+sky_camera). Plus buildings for the background, plus monitors on which you can see the citadel with electric discharge effects, plus flying objects around the citadel.
Ok, also the beginners can find in archive the original map in "vmf" format (with other stuff on it) for editing, learning and free using.
Include your imagination and create for your pleasure the maps of any size and of any shape, inspired from real life or just invented by you from scratch.
Enjoy, amigos! :)

Background story:
Here is good guys and bad guys... so... you understand what need to do. -)))
--------------
Info for Terrorists: Fi-i-i-i-i-i-ight !!!
-------------
Info for Counter-Terrorists: O-o-okay... There is bad guys??? So what the hell are we waiting for?
--------------

Other Notes:
Maximal number of players on this map: 32 (real players, or 31 bots & 1 real player).
But is desirable no more than 16 players (real players, or 15 bots & 1 real player).
Recommended 10 players (real players, or 9 bots & 1 real player).

Dev notes: Hey, after compilation of map, inside the game, in console write "buildcubemaps" and Submit (pause), after, write "mat_hdr_enabled 0" and again write "buildcubemaps" and Submit.  After rebuilding, close the game and enter again inside of CS:S. So, if you create a "nav" file from scratch or delete the old "nav" file and just enter on map with bots -- so the "nav" file will be done automatically. If you test the map and want to edit it again in Hammer Editor, so don`t forget to  build again the cubemaps (see above, ok) and after, for remade good "nav" file, just write in console the following commands: "sv_cheat 1" ..... after write "nav_edit 1"...... after write "nav_analyze" -- the "nav" file will reanalyze the old nav path-mesh and make new nav path-mesh,  for this stupid bots. -))
Ok, if you want to learn how to make-programming in real time a good navigation mesh for bots, read on this link:
https://developer.valvesoftware.com/wiki/Navigation_Meshes
Is little hard to learn how to make nice nav mesh, but anyway is possible, believe me. -)

Good commands that I use, for make nav mesh in real time:
sv_cheats 1  /  nav_edit 1   /   nav_save    ///   nav_begin_area / nav_end_area  ///   nav_split  ///  nav_mark / nav_connect
nav_disconnect  (if need) /// nav_build_ladder  (for make visible the ladders for bots-idiots) /// nav_make_sniper_spots ///
nav_precise /// nav_jump  /// nav_crouch /// nav_avoid /// nav_save nav_save/nav_save/nav_save  --- yeah-yeah, save!!!
--in final....  nav_analyze   ........ and this is it, amigos. :)

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Credits

Original Author
Dmitry Ghervas (DmitryGh80)
level designer
Special Thanks
Valve
Source engine creator

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DmitryG80 Offline
Member Joined 9mo
456 points Ranked 9305th

DmitryG80
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Structure
Warehouse
Size
Medium
Development State
Final
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Views
466
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171
Date Added
22d
Date Modified
19d
Date Updated
21d

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