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ttt_super_secretV01

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In a secluded middle of nowhere part of somewhere, a group of terrorists converge. From an untrained observation, this facility is just a semi suspicious looking office complex, but there is always more then meets the eye.

Fairly early in development, just posting here for a hopefully wider testing base without the light hassle of posting to the steam workshop.

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Posts

  • 19d
    Delta7x avatar
    Delta7x Offline
    Member Joined 3y
    181 points Ranked 18698th
    After exploring the map a bit I've come to the conclusion that the map has potential. There are certainly quite a few kinks to be worked out, but given enough time and effort it could be quite a fun map to play on.

    The map is a fair bit bigger than I was expecting, but it's not something I'd want to play on with more than 5-10 people. There's room for more, but I feel that any more than that would cause issues in pretty much all but two areas.

    At first I felt there weren't enough weapons and ammunition around the map as I was exploring. Then I stumbled upon the storage area. I shot one of the explosive barrels and immediately realized my mistake as my game had gone from 100fps down to 1fps for a few minutes. I realized that all the weapons and ammo were hidden inside coffins in a neighboring storage container, and the explosions had caused so much physics calculations that it nearly crashed my game because of all the barrels, weapons and ammo. I'd consider moving the container of weapons, or placing weapons and ammo normally. This sort of thing can crash servers and easily get the map removed entirely from a server if it does.

    I had also noticed that pretty much the entire map was being rendered almost everywhere you stood, especially in the lobby area. Where on most maps I would normally get 180-220fps I was getting barely 100. There's still quite a bit of optimization to be done, but it's still playable (At least on my hardware, not sure about other peoples set ups).

    Other than that, the only issues I had come across were minor texture issues and a couple brush issues. I've actually taken screenshots of what, specifically, I'm referring to in this post.
    http://imgur.com/a/5R1ri

    Hope to see this map developed and updated more!
  • 29d
    wut is dis map? for casuls?
    Bananite

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Credits

Key Authors
~$$~ BlackCatTheGreat
Member Joined 29d
Me, made the map
Contributors
malistaticy
helped with the process by giving tips and names of programs.
Special Thanks
multiple people
did their own things

Submitter

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Details

Version
V01

Attributes

Textures
Custom
Development State
Alpha
Aesthetic
Default
Size
Large
Environment
Time of Day
Daytime
Zone
Biome
Forest

Stats

Posts
3
Views
572
Downloads
291
Date Added
29d
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