Counter-Strike: Global Offensive Icon CS:GO Map

surf_galaxy

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Updates

Version b1_4
  • Fixed a lot of problems, including ramp glitches and more.
  • Improved lighting, textures, weapon visibility and more.
  • Removed some gaps and fixed inverted boosters.
  • Tweaked radar, custom playermodels and arms, and more.
This is the final version for surf_galaxy. If there happens to be a gamebreaking bug, please let me know.
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JorisCeoen avatar
JorisCeoen
11d
Version B1_2
  • Added Radar, sideplatforms, some models, tweaked speedboosts and improved teleport visibility.
Older version. See b1_4 for the latest changes.
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Member Joined 6y
21,119 points Ranked 201st
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  • 1st Place - Famous Landmarks Mapping Contest Medal icon
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JorisCeoen avatar
JorisCeoen
28d

Surf Galaxy, for combat surf.




Surf galaxy tried to lend a few elements from maps like surf_greatriver and other combat surf maps, while introducing certain new features such as dynamic elements which is almost never seen in other maps, and giving it some thematic material that could fit in the surf world.

There is anti-fall damage built in the map, a radar, jail teleports (with an effect to showcase), dual sideplatforms with boosters, improved booster speed (lowered on main ramps, increased on centrifuge ramp) and improved bottom teleports visibility. In addition, a few quircky ramps have now also been fixed after personal feedback. All the ramps should now be smooth, with no sudden hickups. This issue, previously also found on surf_greatriver_2015, is also fixed there as of 09/07/2017.

Using non-traditional level design methods for combat, I've been made aware that the gameplay on this map is hard, and difficult to enjoy. Unfortunatly, I have personally made the decision to halt development on this map, no further additions will be made. I might consider picking up development a (year or longer) later down the road, which means you have plenty of time to give feedback that will most likely be incorporated in the map.


  • Custom models, textures and sounds.
  • Custom playermodels and arms.
  • Top, Spawn and Bottom layers with teleports at the bottom.
  • Jail under top, with methods to open doors from inside and outside.
  • Weapon pickups with an effect under them to improve their visibility.
  • 64 player spawns.
  • Boosts to improve surf flow.
  • Built-in fall damage.
  • Resources such as radar, description, navigation mesh, loading screen and more.

The following commands are already in use by the map, and should not be meddled with:

  • sv_accelerate 7
  • sv_airaccelerate 3000
  • mp_solid_teammates 0
  • sv_clamp_unsafe_velocities 0

These commands MUST be enabled by the servers for optimal gameplay:

  • sv_enablebunnyhopping 1
  • sv_autobunnyhopping 1
  • sv_timebetweenducks 0
  • sv_staminajumpcost 0
  • sv_staminalandcost 0
  • sv_accelerate_use_weapon_speed 7



"Spotlighted. This looks sick." (FMPone)

"The idea of surfing on some sort of spacecraft in orbit around the earth is just freaking awesome already." (leplubodeslapin)

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Posts

  • 11d
    JorisCeoen avatar
    JorisCeoen avatar Unavailable
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    The latest version is now available here, and on the workshop. If you see any gamebreaking bugs, let me know.
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
  • 19d
    darthelmo1 avatar
    darthelmo1 Offline
    Member Joined 12mo
    204 points Ranked 17225th
    4 medals 1 rare
    • 3rd Place - CS:GO Combat Surf Mapping Contest Medal icon
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    Good work mate. Some feedback:

    - The ramps at the top level of the map feel a bit...for lack of a better word...small. The width and height is just a bit low, making them quite unforgiving - this could cause flow issues during combat especially while going around the circle.
    - The two way arrow boosts on the spawn ramps make leaving the spawn a bit uncomfortable - the player always has to make sure they're not jumping directly into a boost that's facing their opposite direction.
    - The labels for the teleporters at the bottom are a bit small and hard to read.

    Other than that, the map looks good.
    • Thanks x 1
    • Correct x 1
    Darth Elmo
  • 22d
    JorisCeoen avatar
    JorisCeoen avatar Unavailable
    Member Joined 6y
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    The workshop version was updated today with some important fixes. One of the jail teleports boosters was inverted, and 2 additional boosters as well. Server could manually fix this, but I have now released a version where doing so is not required anymore.

    In the future a lot of gameplay elements will also be improved, but for now at least it's completely playable without interference required by servers.

    Enjoy!
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
  • 23d
    TheForgery avatar
    TheForgery Offline
    Member Joined 5y
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    I usually don't do surf maps but I must say, this is quite decent looking. Heck, if I didn't know this map was for CS:GO and for another game, I would be fooled.
    • Thanks x 1
    RIP TheNeXusCore
  • 25d
    JorisCeoen avatar
    JorisCeoen avatar Unavailable
    Member Joined 6y
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    I'm proud to mention a quote from FMPone (from MapCore.org):

    "Spotlighted. This looks sick."

    (Source: Click here)
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
  • 25d
    Masog avatar
    Masog avatar bye
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    The bottom ramps are a glitchy mess and some boosts and weapon placements seem awkward to me, but other than that good work!
    what the heck
  • 25d
    KIPPER avatar
    KIPPER Offline
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    Nice work with the custom models, good luck
    • Thanks x 1
  • 26d
    CaptainR3sPawN avatar
    CaptainR3sPawN avatar Offline
    Member Joined 2y
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    Here's the full feedback I wanted to give you.

    *removed first argument since you added no-fall-damage*

    I'll start with the most annoying gameplay choice you've made in my opinion, this.
    http://prntscr.com/fnxg1k (the boosts really make it annoying to take the guns)

    When i'm talking about stretched textures, i'm talking about things like this:
    http://prntscr.com/fnxgd7
    http://prntscr.com/fnxgfr (on the subject of this picture, the lack of real map reflections really make it look not the best;/)
    http://prntscr.com/fnxgjc

    And there are small design choices I can't grasp on why you'd do that, like this:
    http://prntscr.com/fnxgpd (I just think a metal texture there would look better?)

    Your newest update broke this: 
    http://prntscr.com/fnxgvn

    And my attention to detail and perfection, this really bothered me.. this small gap.
    http://prntscr.com/fnxh7b

    Oh and.. the sun angles don't match the shadows :D but again, that's my attention to detail kicking in and making this annoying.
    http://prntscr.com/fnxj7n

    Look, overall, the map does look really great and plays alright, I just wish you had more time to finish it.

    I am NOT typing this as hatred, I am just giving you constructive feedback, thanks for reading, and goodluck. :) <3

    9.4/10

    Level Designer, Video Editor x
  • 30d
    CaptainR3sPawN avatar
    CaptainR3sPawN avatar Offline
    Member Joined 2y
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    15 medals 2 rare
    • 4th Place - Beneath the Dust Mapping Contest Medal icon
    • 2nd Place - CS:GO Combat Surf Mapping Contest Medal icon
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    • Submitted 10 Maps Medal icon
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    Well, the map looks really good in the pictures, and that honestly made me really excited to play the map, unfortunately, the moment the game launched with the map, the illusion of a great map was ruined, as much as I really love the effort you've put into this map, it's clear that you didn't have enough time to perfect it, as some textures are really stretched out and gameplay isn't fully thought-out about, with some minor things that cause some serious annoyance for me.

    Also, about that no-fall-damage, it should never be forced upon servers to make it, either make it work or make your map work without it.. what a shame it had to be tested with "god" on, couldn't kill friends, or anything.

    (and yes, I know, you've tried making it, ent_fire can tell alot, shame you couldn't figure it out, it's not as hard as it seems.)

    You're a real competition for us, goodluck. :) 

    9.4/10

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    Level Designer, Video Editor x
  • 30d
    Aurum avatar
    Mercy bhop Flag Affiliation: Mercy bhop
    Member Joined 1y
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    And first place goes to.. 

    Lol either way this map looks phenomenal and I can't wait to try it out later. Great job!
    • Thanks x 1

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Credits

Key Authors
Joris Ceoen
Mapper, Modeler, 2D artist
Special Thanks
shawnolson
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Wall Worm Model Tools
Authors (Individual Files)
komaokc avatar
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Skybox Textures
Valve
Textures and Models from Half-Life 2

Submitter

JorisCeoen avatar
JorisCeoen avatar Unavailable
Member Joined 6y
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JorisCeoen

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Category

Details

Version
b1_4

Attributes

Environment
Space
Size
Huge
Development State
Stable
Textures
Custom

Stats

Posts
19
Views
1,395
Downloads
278
Date Added
30d
Date Modified
11d
Date Updated
11d

Rating

9.8/10 by 6 raters

License

A CC BY-NC-ND 4.0 license is provided for this map. The license is absolute and rules tied to it apply. To explain, the license means the following:
  • You are allowed to redistribute the .bsp mapfile and others provided in the compressed package (through your server, by linking to this website or by adding it to a map pack etc...)
  • You are required to provide credits when distributing outside of GameBanana. In the event of a server download, credits are mentioned in the map itself.
  • You are not allowed to modify the map if you intend to release that modification. Decompiling and analysing the map is fine and I recommend you do to learn things if you want. You may simply not alter the map and then publish it without my approval, no matter how small the change.
  • You are not allowed to make profit off the map in any given way.
  • You are not allowed to extract custom models, sounds and/or textures with the intention of using them in another project. You are free to add me on Steam and ask for permission to use them.

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