Team Fortress 2 Icon TF2 Map

vsh_jungle_beach

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Updates

v3
  • Fixed the bug where you could get outside the map
  • Fixed the clip block outside hale spawn
  • No Built spawn rooms
  • Removed earrape
Thanks to Nano for compiling the map for me.
PigPig avatar
PigPig Offline
Member Joined 2y
PigPig
11d
V2
  • Added a new inside area by the pool.
  • More props to break up nasty sightlines.
  • Fixed nodraw in spawn.
  • Fixed stuck spot in spawn
  • Fixed ladder.
  • Changed outside health kits to stop mantread soldiers.
PigPig avatar
PigPig Offline
Member Joined 2y
PigPig
2mo

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Posts

  • 7d
    ChicagoBen avatar
    ChicagoBen Offline
    Member Joined 4y
    851 points Ranked 5476th
    You know the map is good when I rate the map higher than others on this site. (cough 10/10 people cough)
    (G-S.N)Chicago Ben
  • 1mo
    Needs more earrape
    Addicted to ear rape
  • 2mo
    PigPig avatar
    PigPig Offline
    Member Joined 2y
    I'll fix the clip later, I knew about it just don't have time to do a full compile.

    Earrape is a soundscape. Aka only plays for people in the secret room. But if it makes you happy i'll replace it with Mark Gormley - Without you or some shit.

    Also because how poorly the map was received I don't find it worthy to continue working on it.
    x d
  • 2mo
    DrCheech avatar
    DrCheech Offline
    Member Joined 7mo
    273 points Ranked 13926th
    So overall the map is great, as previously stated. Just gonna tack a few things on to what was already said.

    There is a random clipping issue on one side of the hale spawn. It's like there's a mini invisible hallway piece there:
    http://steamcommunity.com/sharedfiles/filedetails/?id=931861875

    Other than that, the ear rape really is annoying when someone does do everything correctly. If it wasn't for that, people on the server would actually like it quite a bit more, but the crappy music is a deal breaker.
    Meme Extraordinaire
  • 2mo
    ChicagoBen avatar
    ChicagoBen Offline
    Member Joined 4y
    851 points Ranked 5476th
    Prepare for anal nitpicking 

    But first overall this is a good map with a lot of fun areas to find and use in-game and very nice aesthetically with some of the best views you could find in a tf2 map. 

    http://imgur.com/4Z7DtUw
    I FOUND A STUCK SPOT ON BARRELS WOOOOHOOOOOOOOOOOOOOOOOOOOOO

    http://imgur.com/c5K0QYG
    How does it work with the rocket? Is the house preparing for liftoff ?

    http://imgur.com/dDDg86o
    For all the cool areas you designed that players can climb and access with some jumping I just wish you made this and another bush by pool able to crouch jump onto.

    http://imgur.com/62wz5lq
    http://imgur.com/1PwBYcR
    Nodraw issue in redspawn

    http://imgur.com/xXjvXoR
    FIX IT NOW GOHAN ! 

    http://imgur.com/DYcsnvu
    Only 1 spot on each of these trees i could find but still..... or keep it since its hilarious in its own way.

    http://imgur.com/7Lenhtt
    I want this to be solid, doesn't feel right for how many there are to be no collisions.

    http://imgur.com/ntPjDiR
    You can stay alive in this crevice near the bottom of the water.

    http://imgur.com/79H2UgW
    See the clip of wood sticking out? Its on both sides and can be op and delaying spots right outside of redspawn.

    http://imgur.com/VWuUG81
    This bush is evil and bugs me

    Other things that bug me: 

    -Ladder in pool forces you downward but you can't climb up? Feels like the trigger doesn't work right. 

    -Underground needs another entrance to the middle section of some kind, too easy to heavy/medic telefrag abuse that area even without ammo/hp imo. Maybe have a hole in the grate? Secret entrance from the boss/bob ross room to that area maybe?

    -A lot of those white pillar supports on walls you can stand on. Unsure if game design.

    -Can stand on the middle of radio tower satellites? unsure if you can fix but hale can reach it but still bugs me.

    -In general a lot of areas that you can call "clip areas" or " pixel walks" that are very small areas that can be used like on windows stills and walls.

    -Several  doorways stick out slightly and I think it should be smoothed out with player clips on walls for less clankiness. 

    -Capture point doesn't feel like its well placed from a gameplay standpoint(looks sexy overall but my point stands), feels too close to blues/ and removed from map. Maybe reverse it with fountains position to make it closer?

    -Just from studying spawns from both sides Blue side seems to get too much of an advantage early on as hale can super jump from the doorway and be next to reds within 2 seconds. Hale can engage Reds as soon as the red side of pool and near the dining area. Too easy for hale to start, maybe delay hale for 1-2 seconds ? Alternate route for hale at start then open up those doors later?

    -Solo testing for performance. Overall fps was good indoors (250-300+) and a fair amount of out (180-260),  but outdoors between fountain and statue area (and a bit towards red spawn) should be improved somehow (105-150 in those areas) 

    -At the very least framerate could be choppy in the far outdoor areas and rise and drop at a slightly uneven rate which can be a minor problem. Honestly ignore this problem I am being a jerk by now.

    -Soundscapes feel a bit off, underground should have one and indoors feels a bit empty.

    -Stop with the earrape plz. At least make it short and sweet. 

    Did this help ? 
    If not reply in anger
    If yes reply in anger.
    (G-S.N)Chicago Ben

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Credits

Mapper
PigPig
PigPig Offline
Member Joined 2y
Dude who did stuff.
Special Thanks
Brainsample
Member Joined 9y
515 points Ranked 8366th
Saxton Hale Statue.

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Member Joined 2y

PigPig
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Details

Version
v3

Attributes

Terrain
Jungle
Season
Summer
Time of Day
Afternoon
Environment
Size
Medium
Aesthetic
Default
Development State
Final/Stable

Stats

Posts
5
Views
1,172
Downloads
320
Date Added
3mo
Date Modified
11d
Date Updated
11d
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