Super Smash Bros. for Wii U Icon SSBU Map

Fountain of Dreams (Ver 1.0)

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Stage is an exact 1:1 port from melee to SmashU, as in exact camera, death, spawn, respawn, and collision data. also has support for 8p smash. NOT WIFI SAFE!!!

Has:
-Reflection on water
-Custom made bone/material animations (based on melee's frame timer for material anims)
-First custom stage with a full edited lighting system
-Animated Collisions
UI Elements
-Omega version

Stage in action can be seen here

Download

Todos

Fix UV position on outside bowl (fine via forge not in game)
Enhance lighting data when more info is figured out
Fix reflection position in render_param (need to find which param data it is)

Posts

  • 1mo
    RubyShaymin avatar
    Member Joined 1y
    170 points Ranked 19190th
    Has anyone else had the problem of their game crashing due to this map's SSPs?
    Bananite
  • 1mo
    How could  I go about porting this over Omega Dream Land 64 and have the platforms rising and falling?
    Bananite
  • 1mo
    Artful Hobbes avatar
    Member Joined 7mo
    919 points Ranked 4922nd
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    This stage is so awesome, and I'm glad its finally been made for Smash 4! Besides the lighting issue on the water I know you're gonna fix, I've also noticed at the end of the platform cycles that they warp back to their initial position without going there naturally. Is that fix also being planned?
    Artful Lander
  • 1mo
    V-create avatar
    V-create Offline
    Member Joined 9mo
    367 points Ranked 10827th
    So I got this working over temple and it looks great, my only concern is that the camera is pretty wonky, is it like this on battlefield as well? I would test but I already have a state ported over it 

    9/10

    Bananite
  • 1mo
    sora31245 avatar
    sora31245 Offline
    Member Joined 9mo
    Could you make a WiFi safe port of the omega fountain of dream on to omega the great cave offensive?
    Bananite
  • 1mo
    Bruceys avatar
    Bruceys Offline
    Member Joined 2mo
    Anyone got this working over Temple? I had weird results when I tried, dunno if I messed up with my files though
    Bananite
  • 1mo
    dorito guy * avatar
    Member Joined 1mo
    540 points Ranked 7757th
    It looks sick! (in a good sense). could you make an omega versiĆ³n that is wifi safe? (I don't care which omega stage, just not dreamland / kongo jungle cuz of personal things :Y)

    10/10

  • 1mo
    Alex2000 avatar
    Alex2000 Offline
    Member Joined 1y
    130 points Ranked 22944th
    Is the omega Version wifi safe?
    Bananite
  • 1mo
    Skyline5964 avatar
    Member Joined 1y
    364 points Ranked 11000th
    7 medals 1 rare
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    Just got done with testing it and it works just fine over dreamland 64 the only problem is that while the platforms animate and move, the physical body of the platforms don't meaning they just stay where they are but can't be seen.

    This next one can be a simple inconvenience for some but not all and that is whispy. You can get rid of his model and vfx but you can't get rid of his wind box so there's that.

    So yeah it can work over dreamland just not 100%, Also if you have any suggestions on what could be done for the first issue that would be appreciated. 
    Yeah...so what's up?
  • 1mo
    tb42647 avatar
    tb42647 Offline
    Member Joined 11mo
    Is it possible to put the normal stage over Omega Battlefield instead of the original?
    Bananite

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Credits

Key Authors
Demonslayerx8 avatar
Demonslayerx8 avatar Offline
Member Joined 1y
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Importer/Textures/Animations/Lighting
Ploaj
for making DAT model's exportable
Original Authors
Nintendo/Hal
Original files
Contributors
Mike2936
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UI elements
Pib avatar
Pib avatar Offline
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392 points Ranked 10259th
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stage nameplate

Submitter

Demonslayerx8 avatar
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  • Reached 50 subscribers Medal icon
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Demonslayerx8

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Details

Attributes

Size
Medium
Aesthetic
Default
Development State
Final/Stable
Textures
Default

Stats

Posts
65
Views
5,512
Downloads
1,255
Date Added
1mo
Date Modified
1mo

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