Quake Icon Q1 Map

Potpourri

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Searfoss points.
  • Post: Give Searfoss your thoughts on this Map.
  • Vote: Help Searfoss win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Join the community!

Become a Bananite

Already a Bananite? Login

================================================================
Title                   : Potpourri
Filename                : pop.bsp
Author                  : Darren Stabler
Email Address           : Darren@tuscola.net
Description             : Deathmatch never smelled so good
Additional Credits to   : My brother Josh, who did the 2d design of the level and it's name ( Blame him if you don't like it )
================================================================
* Play Information *
Game                    : Quake Registered 1.0
Single Player           : Yup. 
Cooperative 2-4 Player  : I'm sure
Deathmatch 2-5 Player   : Yes, but it's untested
Deathmatch 6+ Player    : Yes
Difficulty Settings     : Not too bad
New Sounds              : No
New Graphics            : No
New QuakeC              : No
New MDL's               : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : My own ( Actually it's only a series of brush editors which are very simple. I call it CheeseQuake.) Oh and Qbsp

Known Bugs              : None that I know of
Build time              : Five days. Total time of 12-14 hours. 6.5 hours for Qbsp

* Copyright / Permissions *

Hey go ahead and do what you like. I don't care.

Author's Notes:

Well this being my sophmore effort in building a quake level, I tried to focus on design rather than complexity. If you've played my first level Bc, you know what I mean. It was full of traps,transporters,trains, and lifts. The design was pretty Basic, hence it's name. I thought I'd go in the opposite direction this time. The architecture is little more complex,but definately not up to id standards. For my next project I'll try to remedy that. 

About CheeseQuake:

You might be wondering what in hell is it? It's an editing system rather than a whole editor. I couldn't wait for 3d editors to come out,so I built some simple text ones to pass the time, and found that that they work rather well. 



Darren@tuscola.net

Download

Posts

None found

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Original Authors
Darren Stabler

Submitter

Searfoss avatar
Searfoss Offline
Member Joined 6y
5,761 points Ranked 778th
16 medals 1 legendary 2 rare
  • Submitted 50 Maps Medal icon
  • Submitted 50 Skins Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon

Searfoss
Redistributor
Are you the owner? Request Ownership
Send a Private Message to the submitter

Game

Category

Details

Attributes

Theme
Medieval
Size
Medium

Stats

Posts
0
Views
170
Downloads
23
Date Added
3mo

Rating

  • Not yet rated

More from Submitter