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Zombie Survival Hellfire

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Updates

zs_hellfire_v2
  • Added a prop to make the journey to the rear building for zombies less dangerous
  • Added a gauze over the hole where a fire plume bursts upwards to prevent zombie suicide
  • Added an additional area below the blu spawn for red to defend with the assistance of fire
  • Added a pallet near the vent to make it more accessible
  • Added a ledge at the rear building to make it more accessible to humans
Yellow Sage avatar
Member Joined 4mo
167 points Ranked 19609th
Yellow Sage
3mo
Zombie Survival Hellfire, or zs_hellfire, is an optimisation of the Mannpower map Hellfire, specifically designed for use in Arena or Medic VS Engineer gamemodes.
Notable changes to the map include:
- Half of the map has been used as the available play area due to the map being very large
- Sealing off of the intelligence area
- Blue spawn in an unreachable high area at the front of the map
- Fencing placed to prevent engineers and zombies from reaching the back of the map
- More lethal lava (Now kills instantly)
- A staircase leading from the basement floor to the ground floor
- Ladders to help players who have fallen into specific areas to climb back up

Note that I am only responsible for the restructuring and relighting of this map. Everything else belongs to Valve Corporation.

http://rushyservers.com

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Credits

Original Author
Valve Corporation
Original Author
Contributor
Yellow Sage
Zombie Survival Optimisation
jack5gamebanana
Zombie Survival Optimisation

Submitter

Yellow Sage avatar
Member Joined 4mo
167 points Ranked 19609th

Yellow Sage
Creator
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Details

Attributes

Environment
Outdoor
Size
Medium

Stats

Posts
2
Views
906
Downloads
175
Date Added
3mo
Date Modified
3mo
Date Updated
3mo

Rating

8/10 by 1 rater

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