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dr_firetemple

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Hello everyone.

Here's my first deathrun map for Team Fortress 2 which I originaly made for HmX Gaming but since the community died, I'd rather share it with everyone than toss it in the trash.

As some of you can already guess by looking at the pictures, I made this map based on the iconic game The Legend of Zelda: Ocarina of Time and especially on the fire temple (hence the name of the map).

It currently has 20 traps, including a 50/50 doors and a fire maze. A freerun button is available for the activator if he wants to skip his turn. There's an afk killer which triggers one minute after the round begun.
Currently, the only ending possible is Instant Win (the two others aren't available yet).

Concerning the updating part, I haven't planned any yet since the community this map was made for has died (as stated above). However, I might change my mind if it gets popular enough. Thus, don't hesitate to comment to let me know if you appreciate the map, if you think about any improvements and/or if you discover any issues.

NB : If you planned to add the map to your own server, make sure to give it a large round time, it's a really huge map.
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Current known issues :
   - Missing texture on a torch near the first switch
   - Sounds sometimes getting a little bit buggy

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Posts

  • 2mo
    HyperPinkiePie avatar
    Member Joined 2y
    528 points Ranked 8030th
    Wow! the map looks amazing from the screenshots :) I'm gonna download it later and see how it is
    Lets Party! avatar
    Mantra
    Lets Party!
  • 3mo
    Bert54 avatar
    Bert54 Offline
    Member Joined 3mo
    Posted by NerfPlayeR135

    I just did a singleplayer runthrough of the map, and it is amazing. I think you captured the atmosphere, feel, and design of the Fire Temple (and Zelda dungeons as a whole) perfectly. I especially love the incorporation of keys and the Megaton Hammer. However, I did spot a few texture errors, and I feel like there needs to be an incentive to break the pots and crates. Maybe you could hide health or ammo packs in some of them.

    I think Disc-FF, a server group that I regularly play on, would love to use this map on its Deathrun server. I will do my best to have it added to the server's map rotation.
    Hiding stuff in the pots and crates if one of the features I originally planed to do in b3 before well... you know what.
    And yes I am already aware about some textures issues (such as the one near the first switch) and brush issues (in the boulder corridor)
    Bananite
  • 3mo
    NerfPlayeR135 avatar
    Member Joined 2y
    244 points Ranked 14833rd
    I just did a singleplayer runthrough of the map, and it is amazing. I think you captured the atmosphere, feel, and design of the Fire Temple (and Zelda dungeons as a whole) perfectly. I especially love the incorporation of keys and the Megaton Hammer. However, I did spot a few texture errors, and I feel like there needs to be an incentive to break the pots and crates. Maybe you could hide health or ammo packs in some of them.

    I think Disc-FF, a server group that I regularly play on, would love to use this map on its Deathrun server. I will do my best to have it added to the server's map rotation.

    9/10

    TF2 Player
  • 3mo
    Bert54 avatar
    Bert54 Offline
    Member Joined 3mo
    Posted by NerfPlayeR135

    I'm not sure if you realized this or not while you were making this map, but another Deathrun map uploaded to GameBanana, dr_volvagias_lair, is also based on the Fire Temple from Ocarina of Time, albeit a bit more loosely than yours. In your map I can see a lot more of the overall design of the source material, such as how the rooms are laid out and how textures are used. Both maps do a good job aesthetic-wise, although I've only played volvagias_lair.
    No I didn't know this map existed and I couldn't find it before today (wrong use of keywords perhaps?). But remember at first I made dr_firetemple for a specific community. Still, thank you for letting me know :)
    Bananite
  • 3mo
    NerfPlayeR135 avatar
    Member Joined 2y
    244 points Ranked 14833rd
    I'm not sure if you realized this or not while you were making this map, but another Deathrun map uploaded to GameBanana, dr_volvagias_lair, is also based on the Fire Temple from Ocarina of Time, albeit a bit more loosely than yours. In your map I can see a lot more of the overall design of the source material, such as how the rooms are laid out and how textures are used. Both maps do a good job aesthetic-wise, although I've only played volvagias_lair.

    9/10

    • Thanks x 1
    TF2 Player
  • 3mo
    Mr. Heavy avatar
    Mr. Heavy Offline
    Member Joined 12mo
    382 points Ranked 10487th
    Looks pretty cool.
    Hoovy Main

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Credits

Maker
Bert54
Map Maker
Contributors
Bud Fudlacker
Tester
TinCro
Tester
Kennyluz
Tester
Jack
Tester
Offenen
Tester

Submitter

Bert54 avatar
Bert54 Offline
Member Joined 3mo

Bert54
Creator
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Category

Details

Version
b2a

Attributes

Players
32
Textures
Custom
Development State
Beta
Aesthetic
Pixelated
Size
Huge
Environment
Indoor

Stats

Posts
6
Views
888
Downloads
189
Date Added
3mo
Date Modified
2mo

Rating

8.5/10 by 2 raters

DevNotes

Map made on Hammer Editor.
Map design inspired from The Legend of Zelda OoT

Current known issues :
   - Missing texture on a torch near the first switch
   - Sounds sometimes not playing

License

CC BY-NC-SA 4.0