Team Fortress 2 Icon TF2 Map

dr_firetemple

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Bert54 points.
  • Post: Give Bert54 your thoughts on this Map.
  • Vote: Help Bert54 win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Join the community!

Become a Bananite

Already a Bananite? Login

Hello everyone.

Here's my first deathrun map for Team Fortress 2 which I originaly made for HmX Gaming but since the community died, I'd rather share it with everyone than toss it in the trash.

As some of you can already guess by looking at the pictures, I made this map based on the iconic game The Legend of Zelda: Ocarina of Time and especially on the fire temple (hence the name of the map).

It currently has 20 traps, including a 50/50 doors and a fire maze. A freerun button is available for the activator if he wants to skip his turn. There's an afk killer which triggers one minute after the round begun.
Currently, the only ending possible is Instant Win (the two others aren't available yet).

Concerning the updating part, I haven't planned any yet since the community this map was made for has died (as stated above). However, I might change my mind if it gets popular enough. Thus, don't hesitate to comment to let me know if you appreciate the map, if you think about any improvements and/or if you discover any issues.

NB : If you planned to add the map to your own server, make sure to give it a large round time, it's a really huge map.
------------------------------------------
Current known issues :
   - Missing texture on a torch near the first switch
   - Sounds sometimes getting a little bit buggy

Comments

  • HyperPinkiePie avatar
    Member Joined 2 years ago
    452 points Ranked 8996th
    Report post
    15 days ago:
    Wow! the map looks amazing from the screenshots :) I'm gonna download it later and see how it is
    Lets Party! avatar
    Mantra
    Lets Party!
  • Bert54 avatar
    Bert54 Offline
    Member Joined 17 days ago
    Report post
    17 days ago:
    Posted by NerfPlayeR135

    I just did a singleplayer runthrough of the map, and it is amazing. I think you captured the atmosphere, feel, and design of the Fire Temple (and Zelda dungeons as a whole) perfectly. I especially love the incorporation of keys and the Megaton Hammer. However, I did spot a few texture errors, and I feel like there needs to be an incentive to break the pots and crates. Maybe you could hide health or ammo packs in some of them.

    I think Disc-FF, a server group that I regularly play on, would love to use this map on its Deathrun server. I will do my best to have it added to the server's map rotation.
    Hiding stuff in the pots and crates if one of the features I originally planed to do in b3 before well... you know what.
    And yes I am already aware about some textures issues (such as the one near the first switch) and brush issues (in the boulder corridor)
    Bananite
  • NerfPlayeR135 avatar
    Member Joined 2 years ago
    269 points Ranked 13543rd
    Report post
    17 days ago:
    I just did a singleplayer runthrough of the map, and it is amazing. I think you captured the atmosphere, feel, and design of the Fire Temple (and Zelda dungeons as a whole) perfectly. I especially love the incorporation of keys and the Megaton Hammer. However, I did spot a few texture errors, and I feel like there needs to be an incentive to break the pots and crates. Maybe you could hide health or ammo packs in some of them.

    I think Disc-FF, a server group that I regularly play on, would love to use this map on its Deathrun server. I will do my best to have it added to the server's map rotation.

    9/10

    TF2 Player
  • Bert54 avatar
    Bert54 Offline
    Member Joined 17 days ago
    Report post
    17 days ago:
    Posted by NerfPlayeR135

    I'm not sure if you realized this or not while you were making this map, but another Deathrun map uploaded to GameBanana, dr_volvagias_lair, is also based on the Fire Temple from Ocarina of Time, albeit a bit more loosely than yours. In your map I can see a lot more of the overall design of the source material, such as how the rooms are laid out and how textures are used. Both maps do a good job aesthetic-wise, although I've only played volvagias_lair.
    No I didn't know this map existed and I couldn't find it before today (wrong use of keywords perhaps?). But remember at first I made dr_firetemple for a specific community. Still, thank you for letting me know :)
    Bananite
  • NerfPlayeR135 avatar
    Member Joined 2 years ago
    269 points Ranked 13543rd
    Report post
    17 days ago:
    I'm not sure if you realized this or not while you were making this map, but another Deathrun map uploaded to GameBanana, dr_volvagias_lair, is also based on the Fire Temple from Ocarina of Time, albeit a bit more loosely than yours. In your map I can see a lot more of the overall design of the source material, such as how the rooms are laid out and how textures are used. Both maps do a good job aesthetic-wise, although I've only played volvagias_lair.

    9/10

    • Thanks x 1
    TF2 Player
  • Mr. Heavy avatar
    Mr. Heavy Offline
    Member Joined 10 months ago
    281 points Ranked 13100th
    Report post
    17 days ago:
    Looks pretty cool.
    That Heavy Guy

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Maker
Bert54
Map Maker
Contributors
Bud Fudlacker
Tester
TinCro
Tester
Kennyluz
Tester
Jack
Tester
Offenen
Tester

Submitter

Bert54 avatar
Bert54 Offline
Member Joined 17 days ago

Bert54
Creator
Send a Private Message to the submitter

Category

Details

Version
b2a

Attributes

Environment
Indoor
Size
Huge
Aesthetic
Pixelated
Development State
Beta
Textures
Custom
Players
32

Stats

Posts
6
Views
473
Downloads
75
Date Added
17 days ago
Mar 13 2017 @ 6:31pm UTC
Date Modified
17 days ago
Mar 13 2017 @ 11:14pm UTC
Date Updated
17 days ago
Mar 13 2017 @ 6:31pm UTC

Rating

8.5/10 by 2 raters

DevNotes

Map made on Hammer Editor.
Map design inspired from The Legend of Zelda OoT

Current known issues :
   - Missing texture on a torch near the first switch
   - Sounds sometimes not playing

License

CC BY-NC-SA 4.0