Half-Life Icon HL Map

Suppression

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Victor-933 points.
  • Post: Give Victor-933 your thoughts on this Map.
  • Vote: Help Victor-933 win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Resistance is futile...

Become a Bananite

Already a Bananite? Login

An entry for TWHL Compo #34

Early morning, two days after a "routine experiment" tore asunder the very fabric of our reality. Since the Incident, military units from the USMC Hazardous Environment Combat Unit (HECU) have arrived at the Black Mesa Research Facility in force. Many of the BMRF employees who had survived the chaos immediately following the Resonance Cascade surged topside, expecting safety but finding themselves staring down gun barrels. It seems the government, for whatever reason, wants to ensure there are no survivors at Black Mesa, and the highly trained troops of the HECU are efficiently, although begrudgingly, carrying out their orders. Of particular interest is a young MIT graduate working in Sector C -- the so-called "Ground Zero" of the Resonance Cascade.

In the face of mounting resistance, both human and alien, HECU forces have called in the big guns, establishing tactical strongpoints with armor support at strategic locations like the main entrance to the Lambda Complex. Supposedly this "Gordon Freeman" intends to reach the Lambda Complex, and the HECU plans to eliminate this thorn in their side once and for all...

Download

Posts

  • 3mo
    X RaY avatar
    X RaY avatar RECHARGING...
    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
    Member Joined 2y
    10,074 points Ranked 435th
    35 medals 2 legendary 6 rare
    • Submitted 100 Sounds Medal icon
    • 30 submissions featured Medal icon
    • Submitted 50 Sounds Medal icon
    • 10 submissions featured Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    X RaY avatar
    X RaY
    Black Mesa Inc. Flag
    Black Mesa Inc.
    Impressive brushworks :) and better than c2a5b :D i love it 

    10/10

    Another Black Mesa Fan <3
  • 4mo
    Dragun avatar
    Dragun avatar Face Down
    Complicated Inc. Flag Affiliation: Complicated Inc.
    Member Joined 2y
    1,211 points Ranked 3827th
    18 medals 1 rare
    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • Reached 1,000 Points Medal icon
    • Received thanks 5 times Medal icon
    • 1 year a member Medal icon
    Dragun avatar
    Dragun
    Complicated Inc. Flag
    Complicated Inc.
    This map looks epic!

    10/10

    • Agree x 1
    Dragon Hunter avatar
    Mantra
    Dragon Hunter
  • 4mo
    AleKK avatar
    AleKK avatar Offline
    Member Joined 11mo
    Great map, as always! Good looking remake of memorable Half-Life scene. Map is very detailed, sounds are, however, a bit too loud in some places. Keep up the good work. Hope to see new maps soon!

    By the way, don't you know, that Half-Life Decay had multiplayer map with same concept: Water Canal?
    http://combineoverwiki.net/wiki/Water_Canal

    9.9/10

    Duty is the greatest gift!
  • 4mo
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 4y
    6,994 points Ranked 623rd
    23 medals 2 legendary 4 rare
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • 2nd Place - Marble Tracks Redux Contest Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Thanked 50 submitters Medal icon
    Looks pretty cool ! It immediately make me think of the original sequence (C2A5B according to you). 

    Good job !
    Professional Crastination avatar
    Mantra
    Professional Crastination
  • 4mo
    Chyvachok avatar
    Chyvachok Offline
    Member Joined 6y
    1,276 points Ranked 3667th
    15 medals 1 rare
    • 6 years a member Medal icon
    • Submitted 10 Skins Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Another great map from you, looks very good, especially I like idea what you take place from original Half-Life and remade it. 

    About next map, how about try make Xen level?

    10/10

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
Victor-933
Victor-933 Offline
Member Joined 10y
2,252 points Ranked 2054th
13 medals 1 legendary 2 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon

Submitter

Victor-933 avatar
Victor-933 Offline
Member Joined 10y
2,252 points Ranked 2054th
13 medals 1 legendary 2 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon

Victor-933
Creator
Send a Private Message to the submitter

Category

Details

Attributes

Stats

Posts
5
Views
1,394
Downloads
680
Date Added
4mo

Rating

10/10 by 6 raters

DevNotes

Peak R_Speeds are around 1250. This map uses stock assets.

This map was built over the course of about a week for the GoldSrc engine (Half-Life 1 Deathmatch). A DM reimagining of C2A5B (the first tank battle in Surface Tension), this is actually my second attempt at this map -- the first one had a bad layout and was causing too many problems with efficient VIS calculations during compile (it ran for six hours before I decided "to hell with this"...). This new iteration ran great, though; full compile took less than ten minutes.

Normally I don't plan anything at all with my maps; they just -happen-. This is probably the closest I've ever gotten to working from a preexisting plan. Seems to have turned out OK.

Went pretty crazy with details for some reason... maybe I got into the spirit of competition? *shrug* yay for excessive and pointless details though (like the usable and breakable water dispenser and fully-modeled vehicle interiors...)

More info on the TWHL competition here: http://twhl.info/competitions.php?comp=34

More from Submitter