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An entry for TWHL Compo #34

Early morning, two days after a "routine experiment" tore asunder the very fabric of our reality. Since the Incident, military units from the USMC Hazardous Environment Combat Unit (HECU) have arrived at the Black Mesa Research Facility in force. Many of the BMRF employees who had survived the chaos immediately following the Resonance Cascade surged topside, expecting safety but finding themselves staring down gun barrels. It seems the government, for whatever reason, wants to ensure there are no survivors at Black Mesa, and the highly trained troops of the HECU are efficiently, although begrudgingly, carrying out their orders. Of particular interest is a young MIT graduate working in Sector C -- the so-called "Ground Zero" of the Resonance Cascade.

In the face of mounting resistance, both human and alien, HECU forces have called in the big guns, establishing tactical strongpoints with armor support at strategic locations like the main entrance to the Lambda Complex. Supposedly this "Gordon Freeman" intends to reach the Lambda Complex, and the HECU plans to eliminate this thorn in their side once and for all...

Comments

  • The Royalist avatar
    The Royalist avatar Tango Down
    Life Tree Flag Affiliation: Life Tree
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    15 days ago:
    This map looks epic!

    10/10

    • Agree x 1
    ST6's watching you scum avatar
    Mantra
    ST6's watching you scum
  • AleKK avatar
    AleKK Offline
    Member Joined 8 months ago
    Report post
    15 days ago:
    Great map, as always! Good looking remake of memorable Half-Life scene. Map is very detailed, sounds are, however, a bit too loud in some places. Keep up the good work. Hope to see new maps soon!

    By the way, don't you know, that Half-Life Decay had multiplayer map with same concept: Water Canal?
    http://combineoverwiki.net/wiki/Water_Canal

    9.9/10

    Duty is the greatest gift!
  • Foofinoo avatar
    Foofinoo avatar Not here...
    Cell 1 Flag Affiliation: Cell 1
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    Report post
    16 days ago:
    Looks pretty cool ! It immediately make me think of the original sequence (C2A5B according to you). 

    Good job !
    Go fast and commit !! avatar
    Mantra
    Go fast and commit !!
  • Chyvachok avatar
    Chyvachok Offline
    Member Joined 6 years ago
    Report post
    16 days ago:
    Another great map from you, looks very good, especially I like idea what you take place from original Half-Life and remade it. 

    About next map, how about try make Xen level?

    10/10

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Credits

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Victor-933
Victor-933 Offline
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Victor-933 avatar
Victor-933 Offline
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Victor-933
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Posts
4
Views
582
Downloads
266
Date Added
16 days ago
Mar 9 2017 @ 8:10pm UTC
Date Updated
16 days ago
Mar 9 2017 @ 8:10pm UTC

Rating

10/10 by 4 raters

DevNotes

Peak R_Speeds are around 1250. This map uses stock assets.

This map was built over the course of about a week for the GoldSrc engine (Half-Life 1 Deathmatch). A DM reimagining of C2A5B (the first tank battle in Surface Tension), this is actually my second attempt at this map -- the first one had a bad layout and was causing too many problems with efficient VIS calculations during compile (it ran for six hours before I decided "to hell with this"...). This new iteration ran great, though; full compile took less than ten minutes.

Normally I don't plan anything at all with my maps; they just -happen-. This is probably the closest I've ever gotten to working from a preexisting plan. Seems to have turned out OK.

Went pretty crazy with details for some reason... maybe I got into the spirit of competition? *shrug* yay for excessive and pointless details though (like the usable and breakable water dispenser and fully-modeled vehicle interiors...)

More info on the TWHL competition here: http://twhl.info/competitions.php?comp=34

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