Half-Life 2: Deathmatch Icon HL2:DM Map

dm_skihdrhoe

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending creamus points.
  • Post: Give creamus your thoughts on this Map.
  • Vote: Help creamus win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Resistance is futile...

Become a Bananite

Already a Bananite? Login

This is my take on an idea on a not so popular map.

The map is completely playable and fun, but im well aware of the minor leaks all over the place, i had to rescale it at one point for being a dumby, there is also some additions to map i thought would fit. enjoy!

Download

Posts

  • 1mo
    jmcpit avatar
    jmcpit Offline
    Member Joined 2y
    The Map is good, i found problems with the texture. look the screenshot.
    Bananite
  • 4mo
    AlcyToronto avatar
    Member Joined 4y
    6,503 points Ranked 679th
    15 medals 2 rare
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    Yes mate, the APC can't be prop_static ( look at the "info" label in Hammer's model browser to check how the models can be used ), but you can sort the problem using it as prop_dynamic_override. In this way it will be as static. Use prop_dynamic_override everytime you want to immobilize a dynamic or physic prop, and use prop_physic_multiplayer when you want to move a not physic model. Remember to add a shadow_control in your maps, to get physic's shadows in tune with the light angles. Same settings than light_environment, just turn to positive the pitch value. For example, if your light_environment is set 0 165 0 with pitch  -35, set the shadow control 35 165 0.
    fair-player and mapper
  • 4mo
    creamus avatar
    creamus Offline
    Member Joined 9mo
    122 points Ranked 24413rd
    AlcyToronto
    thanks for the input man. first off, i do have a bad habbit of uploading maps that im not done with, i made this because one night my friend suggested it, and i through it together. The ladders you can jump off of, but you are right there is no dismount i needed to do that. But the problem i had with the truck APC thing is, when i made the prop static, it wouldnt show up, it wouldnt even be in the map, same with the merry-go-round. and yes on the light justificiation, thats usually the last thing i do when i am doing a map, another habbit i should get out of. I havent worked on these in a while, as usually my maps are made to be played with me and a few friends locally, i just go back and upload them to see if people would like them.

    PS i never noticed the numbers and stats of the skyboxes until you just pointed it out, and i use skylist all the time. Thanks again
    Bananite
  • 4mo
    AlcyToronto avatar
    Member Joined 4y
    6,503 points Ranked 679th
    15 medals 2 rare
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    Good map, but with something to fix. The metal ladders have no info_ladder_dismounts, it's impossible to come off from them . You should set the light_environment in tune with that sky. here you can find the right settings for all the Valve standard skies: https://developer.valvesoftware.com/wiki/Sky_List .The map is a little too dark, and where it is lighted, no light prop to justify the light. The APC vehicle goes into the concrete floor if you move it by gravity gun, better to make it prop_static. Ammos and supplies should be balanced. Add more info_player_deathmatch and remove all the info_player_start, totally useless in DM. Fix these problems and the map will be more enjoyable. Keep it up, cheers.
    fair-player and mapper

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

creamus
creamus
creamus Offline
Member Joined 9mo
122 points Ranked 24413rd

Submitter

creamus avatar
creamus Offline
Member Joined 9mo
122 points Ranked 24413rd

creamus
Creator
Send a Private Message to the submitter

Category

Details

Attributes

Aesthetic
Default
Size
Medium
Environment
Zone
City
Time of Day
Nighttime

Stats

Posts
4
Views
613
Downloads
146
Date Added
5mo

Rating

  • Not yet rated

More from Submitter

bcp.crwdcntrl.net tracking pixel