Garry's Mod Icon GMod Map

gm_VertiCo

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Updates

Beta 2
  • HDR is now available
  • Fixed cubemap errors
  • improved upon and replaced textures
  • Added some more secrets
  • Considerable amounts of optimization
  • Relocated camera
  • Skybox tweaks and improvements
  • Added cover for floor 86
  • Changed the color of the lights on floor 86
  • Added more custom sounds*
  • Added more custom textures*
  • Added bump maps for new custom textures*
  • Added fog**
  • Changed call button textures on all floors
  • Added a ground shake when the elevator starts moving
  • Aesthetics added to spotlights
  • Changed water texture in floor 86's "secret room"
  • Overall prop removal, replacement, and addition
  • Decreased light strength for floor 86
  • Lowered height of lights on floor 86

*Additional custom sounds and textures have been added. See the readme text file for instructions on how to install these if they are not already in the map itself.

**Fog is available in the map, but not optimized nor fully implemented

VxPx avatar
VxPx Offline
Member Joined 2 years ago
232 points Ranked 15089th
VxPx
Added 3 months ago
More than 900 feet above the city lights gm_VertiCo will give you a view that will most certainly give you acrophobia.

Map Features:
-3D Skybox
-4 blank canvas floors
-Secrets
-Functioning multi-floor elevators with call buttons
-semi realistic deaths
-breakable windows and support columns
-a gloomy atmosphere
-strafe jumps

Small map I initially developed for peer-to-peer sandbox servers, however the map can probably be used with other gamemodes.

This map also includes the custom textures used in the maps' creation. See the readme text file for more information.

Comments

  • VxPx avatar
    VxPx Offline
    Member Joined 2 years ago
    232 points Ranked 15089th
    Report post
    3 months ago:
    Posted by Lord Canistra

    For a map with 3D skybox, the background cuts off really sharply.
    First, thanks for the feedback :)

    I'll probably have a fix for that today or this weekend. I decided to release beta 2 since my main goal of improving the playable area's aesthetics was done. 
  • Lord Canistra avatar
    Member Joined 9 years ago
    10,150 points Ranked 411st
    19 medals 1 legendary 3 rare
    • 1st Place - 2016 Winter Mapping Contest Medal icon
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    Report post
    3 months ago:
    For a map with 3D skybox, the background cuts off really sharply.

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Credits

Key Authors
VxPx
VxPx Offline
Member Joined 2 years ago
232 points Ranked 15089th
Author
Contributors
Kickflip329
Early Playtester

Submitter

VxPx avatar
VxPx Offline
Member Joined 2 years ago
232 points Ranked 15089th

VxPx
Creator
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Category

Details

Version
b2

Attributes

HDR
Available
Zone
Structure
Climate
Raining
Time of Day
Nighttime
Environment
Size
Small
Textures
Custom & Default
Development State
Beta

Stats

Posts
2
Views
3,657
Downloads
2,221
Date Added
3 months ago
Dec 18 2016 @ 6:07am UTC
Date Modified
3 months ago
Jan 6 2017 @ 9:23pm UTC
Date Updated
3 months ago
Jan 6 2017 @ 3:04am UTC

Rating

  • Not yet rated

DevNotes

Bugs 

Yes, like every other map in existence, this one also has bugs to squash.

Notably some cubemap errors with weapon models and lighting as well as incorrect textures in some areas.

Specific Software

My profile includes a list of software used for this map, however, i used the demo version of "IconXP" to create the elevator buttons. Link

Elevators

I used func_movelinear(s) for the elevator platforms
(Yes i tried using both tracktrains and tanktrains, but for simplicity and less headaches i opted for the movelinears)

Goals

This is probably the first polished map I have ever released (and no, the two other ones I made don't count. I'll probably get around to fixing those soon...)

I finally figured out 3D skybox properties, and the fact that a new PC is in order.

Future 

In the future, given enough feedback, I'll go back and revise the map, I might even release a port for other specific gamemodes ( I have my eye on you Murder).

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