Team Fortress 2 Icon TF2 Map

dr_haunted_museum_v3

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Facksy points.
  • Post: Give Facksy your thoughts on this Map.
  • Vote: Help Facksy win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Join the community!

Join GameBanana

Already a Bananite? Login

Updates

dr_haunted_museum_v3
  • Reduced map size
  • Removed music room
  • Switched sound to mp3

After this update, the map souldnt be laggy, tell me if there is a problem in

Facksy avatar
Facksy Offline
Member Joined 11 months ago
310 points Ranked 12243rd
Facksy
Added 11 days ago
dr_haunted_museum_v2
  • Fixed missing models
  • Reduced map size
  • Removed control point
  • Fixed gameplay bugs
Facksy avatar
Facksy Offline
Member Joined 11 months ago
310 points Ranked 12243rd
Facksy
Added 4 months ago
My first dr map, I hope you'll like it,
Its a large deathrun map with one secret music room, with one race minigame and one humiliation

Comments

  • Quiche Robbery avatar
    Member Joined 4 years ago
    662 points Ranked 6456th
    Report post
    4 months ago:
    This map makes everyone's ping jump by 100. This is likely due to a large amount of active entities, or poor optimization. It'd be great if this could be fixed.

    In particular, physics based entities (e.g. prop_physics) are particularly bad for this. I believe there a few of those in this map.

    Also, there are still missing cubemaps.

    Bananite
  • Facksy avatar
    Facksy Offline
    Member Joined 11 months ago
    310 points Ranked 12243rd
    Report post
    4 months ago:
    Posted by benedevil

    I really really like the look of the map, but it seems like the custom model for the "ghost" at the beginning and when the floor explodes is missing (Displays a huge error).
    It's also not very obvious that you have to break the floor at the beginning of the map.
    lent, but other than that, the map is very well detailed and the atmosphere is excellent.

    I think you can also just wait at spawn until the control point gets enabled and then cap it



    Ty for reporting this ;), im actually updating the map with those bugs fixed

    Mapmaker
  • benedevil avatar
    benedevil Offline
    Member Joined 5 years ago
    Report post
    4 months ago:
    I really really like the look of the map, but it seems like the custom model for the "ghost" at the beginning and when the floor explodes is missing (Displays a huge error).
    It's also not very obvious that you have to break the floor at the beginning of the map.
    lent, but other than that, the map is very well detailed and the atmosphere is excellent.

    I think you can also just wait at spawn until the control point gets enabled and then cap it



    • Thanks x 1
    Bananite
  • Vincentor avatar
    Vincentor Offline
    Member Joined 6 years ago
    Report post
    5 months ago:
    oh dear god please don't use cheap water textures
    and compress your music files please, they're 40 megabytes each, if you don't know how to compress them, convert them to mp3

    just had a look inside the map itself, there's loads of missing content
    • Helpful x 1
    Cocking about
  • Frosty Scales avatar
    Member Joined 12 months ago
    741 points Ranked 5845th
    Report post
    5 months ago:
    one more thing: when your map is completely finished, go to console and do bsp_repack maps/your_map_name.bsp maps/your_map_name.bsp  before uploading it anywhere (replace your_map_name with the name of your map), this reduces the file size a lot and makes it easier for server owners to upload your map.
    • Helpful x 1
    • Thanks x 1
    John Smiley from Syria
  • Facksy avatar
    Facksy Offline
    Member Joined 11 months ago
    310 points Ranked 12243rd
    Report post
    5 months ago:
    Posted by Frosty Scales

    Haven't tested it yet, but just in case you haven't (from what i can see in the screenshots), use these parameters on your final VRAD compile: -final -staticproppolys -staticproplighting -textureshadowsthis
    this is so that you get the proper shadows and lighting on props

    Thanks for information, i'll use it later ;),

    Mapmaker
  • Frosty Scales avatar
    Member Joined 12 months ago
    741 points Ranked 5845th
    Report post
    5 months ago:
    Haven't tested it yet, but just in case you haven't (from what i can see in the screenshots), use these parameters on your final VRAD compile: -final -staticproppolys -staticproplighting -textureshadowsthis
    this is so that you get the proper shadows and lighting on props
    • Thanks x 1
    John Smiley from Syria

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
Facksy
Creator
Contributors
Secksy Spook
Secret Music
Special Thanks
Death4two
Tester

Submitter

Facksy avatar
Facksy Offline
Member Joined 11 months ago
310 points Ranked 12243rd

Facksy
Creator
Send a Private Message to the submitter

Category

Details

Attributes

Miscellaneous
Size
Large
Aesthetic
Default
Development State
Alpha
Textures
Custom
Season
Spring
Structure
Museum

Stats

Posts
7
Views
1,968
Downloads
510
Date Added
5 months ago
Nov 6 2016 @ 5:03pm UTC
Date Modified
11 days ago
Mar 18 2017 @ 8:45pm UTC
Date Updated
11 days ago
Mar 18 2017 @ 8:17pm UTC

Rating

  • Not yet rated

More Maps from Facksy