ts_untergrund

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An exciting little map, specially made for The Specialists

This is unarguably my best map I've ever made, probably.

Have fun playing in this interactive environment, with realistic light bulbs, breakable objects, and very versatile terrain.

I recommend playing this with bots, they find their way around the map well enough, except they don't use the vents nor the elevator.

Recommended system requirements:

GPU: AMD Radeon HD 4650 / Nvidia GT 610
4GB of RAM
CPU: 2.4GHz dual-core processor


Minimum system requirements:

GPU: Intel GMA 965 series / Voodoo 5
512MB of RAM
CPU: 2.0GHz dual-core processor


Known bugs:
  • The machine gun can't rotate vertically
  • There's a small part of the map which has no collision, and is see-through
  • While standing on a specific part, all the entities go invisible

This map will be ported to Counter-Strike 1.6, Half-Life and Sven Co-op.


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Posts

  • 9mo
    Admer456 avatar
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    Posted by C A T

    You still porting to CS?

    Not really. I'm still working on the TS version. It needs some additional features.

    And I need to include the textures for the ports, you know.
    Not a furry. My gf is, so... avatar
    Mantra
    Not a furry. My gf is, so...
  • 9mo
    C A T avatar
    C A T avatar Offline
    Member Joined 1y
    You still porting to CS?
    Poop
  • 10mo
    Admer456 avatar
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    Member Joined 2y
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    Posted by Glock18

    The mountains are amazing! I'm inspired to make a map like that myself. One thing though: the textures are over-stretched on some brushes. Make sure to select all your mountain brushes, go to the texture editor and put a tick in "world".

    They are over-stretched because I actually selected all faces (on the mountains), and then toggled Treat as one, and then I used the Fit command.

    Of course, all that with the World alignment.
    Not a furry. My gf is, so... avatar
    Mantra
    Not a furry. My gf is, so...
  • 10mo
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    Member Joined 3y
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    The mountains are amazing! I'm inspired to make a map like that myself. One thing though: the textures are over-stretched on some brushes. Make sure to select all your mountain brushes, go to the texture editor and put a tick in "world".

    9.5/10

    Need a mapper? PM me!
  • 10mo
    X RaY avatar
    X RaY avatar RECHARGING...
    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
    Member Joined 2y
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    X RaY avatar
    X RaY
    Black Mesa Inc. Flag
    Black Mesa Inc.
    Wow that's really amazing work! i love it mountains :3 :3

    10/10

    Another Black Mesa Fan <3

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Credits

Original Authors
Admer456 avatar
Admer456 avatar Online
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Member Joined 2y
11,103 points Ranked 379th
25 medals 1 legendary 4 rare
  • Submitted 30 Tutorials Medal icon
  • Submitted 15 Tutorials Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Received thanks 50 times Medal icon
  • One month a member Medal icon
Mapper, texturer, designer

Submitter

Admer456 avatar
Admer456 avatar Online
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Member Joined 2y
11,103 points Ranked 379th
25 medals 1 legendary 4 rare
  • Submitted 30 Tutorials Medal icon
  • Submitted 15 Tutorials Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Received thanks 50 times Medal icon
  • One month a member Medal icon

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Admer456

Creator
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Details

Version
1.2.0

Attributes

Players
64
Development State
Final/Stable

Stats

Posts
5
Views
667
Downloads
71
Date Added
10mo
Date Modified
10mo

Scores

89 bScore
9.9 Rating

4 voters

DevNotes

I used J.A.C.K to make the map, and then GIMP and paint.net to make 2 textures.

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