Counter-Strike 1.6 Icon CS1.6 Map

Hijacked BO2 remake

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending XxFernandoMattexX points.
  • Post: Give XxFernandoMattexX your thoughts on this Map.
  • Vote: Help XxFernandoMattexX win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Stop Lurking!

Join GameBanana

Already a Bananite? Login

Updates

Hijacked BO2 remake
  • .

OMG!!!!...

20.000 Views and 10.000 Downloads!!!!


wow, it is amazing
thanks for everything

All in 8 months!!!

7d
Hijacked BO2 remake
  • ...

A very ugly structure, (my opinion!) Is being  remade !

look in the chat!!

15d

Download

Posts

  • 15d
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 10mo

    NEW SPEED BOAT!!

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 2mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 10mo
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    Sorry, my error, it should be "aesthetic in what sense"
    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 2mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1053rd
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Id be happy to help if you want?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 2mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 10mo
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 2mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1053rd
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 2mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 10mo
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 2mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1053rd
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 2mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 10mo
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 2mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1053rd
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 2mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 10mo
    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Map Maker 115 avatar
    Mantra
    Map Maker 115

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Map done alone
XxFernandoMattexX avatar
XxFernandoMattexX avatar Offline
Member Joined 10mo
Remaster the map

Submitter

XxFernandoMattexX avatar
XxFernandoMattexX avatar Offline
Member Joined 10mo

XxFernandoMattexX avatar
XxFernandoMattexX

Creator
Send a Private Message to the submitter

Category

Details

Version
2.6

Attributes

Time of Day
Daytime
Size
Medium
Aesthetic
Default
Biome
Aquatic
Players
15
Textures
Custom

Stats

Posts
37
Views
21,355
Downloads
11,346
Date Added
8mo
Date Modified
2mo
Date Updated
7d

Rating

7.9/10 by 6 raters