Counter-Strike 1.6 Icon CS1.6 Map

Hijacked BO2 remake

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Hijacked BO2 remake
  • bugs fixed
XxFernandoMattexX avatar
Member Joined 9mo
503 points Ranked 8284th
XxFernandoMattexX
1mo
Hijacked BO2 remake
  • New structures!!!
XxFernandoMattexX avatar
Member Joined 9mo
503 points Ranked 8284th
XxFernandoMattexX
1mo

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Posts

  • 25d
    XxFernandoMattexX avatar
    Member Joined 9mo
    503 points Ranked 8284th
    Report post
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    Sorry, my error, it should be "aesthetic in what sense"
    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 1mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
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    Report post
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Id be happy to help if you want?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 1mo
    XxFernandoMattexX avatar
    Member Joined 9mo
    503 points Ranked 8284th
    Report post
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 1mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1046th
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    Report post
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 1mo
    XxFernandoMattexX avatar
    Member Joined 9mo
    503 points Ranked 8284th
    Report post
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 1mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1046th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Report post
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 1mo
    XxFernandoMattexX avatar
    Member Joined 9mo
    503 points Ranked 8284th
    Report post
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 1mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1046th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Report post
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 1mo
    XxFernandoMattexX avatar
    Member Joined 9mo
    503 points Ranked 8284th
    Report post
    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 1mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 12y
    4,270 points Ranked 1046th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Report post
    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl

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Credits

Map done alone
XxFernandoMattexX
Member Joined 9mo
503 points Ranked 8284th
Remaster the map

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XxFernandoMattexX avatar
Member Joined 9mo
503 points Ranked 8284th

XxFernandoMattexX
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Category

Details

Version
2.6

Attributes

Time of Day
Daytime
Size
Medium
Aesthetic
Default
Biome
Aquatic
Players
15
Textures
Custom

Stats

Posts
36
Views
18,195
Downloads
9,553
Date Added
7mo
Date Modified
1mo
Date Updated
1mo

Rating

7.7/10 by 5 raters