Counter-Strike 1.6 Icon CS1.6 Map

Hijacked BO2 remake

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Hijacked BO2 remake
  • bugs fixed
XxFernandoMattexX avatar
Member Joined 8 months ago
425 points Ranked 9496th
XxFernandoMattexX
Added 2 days ago
Hijacked BO2 remake
  • New structures!!!
XxFernandoMattexX avatar
Member Joined 8 months ago
425 points Ranked 9496th
XxFernandoMattexX
Added 3 days ago

Comments

  • gtwalq avatar
    gtwalq Offline
    Member Joined 12 years ago
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    Report post
    1 day ago:
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Id be happy to help if you want?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • XxFernandoMattexX avatar
    Member Joined 8 months ago
    425 points Ranked 9496th
    Report post
    1 day ago:
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • gtwalq avatar
    gtwalq Offline
    Member Joined 12 years ago
    4,114 points Ranked 1068th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
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    • 6 months a member Medal icon
    Report post
    1 day ago:
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • XxFernandoMattexX avatar
    Member Joined 8 months ago
    425 points Ranked 9496th
    Report post
    1 day ago:
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • gtwalq avatar
    gtwalq Offline
    Member Joined 12 years ago
    4,114 points Ranked 1068th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Report post
    1 day ago:
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • XxFernandoMattexX avatar
    Member Joined 8 months ago
    425 points Ranked 9496th
    Report post
    2 days ago:
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • gtwalq avatar
    gtwalq Offline
    Member Joined 12 years ago
    4,114 points Ranked 1068th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Report post
    2 days ago:
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • XxFernandoMattexX avatar
    Member Joined 8 months ago
    425 points Ranked 9496th
    Report post
    2 days ago:
    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • gtwalq avatar
    gtwalq Offline
    Member Joined 12 years ago
    4,114 points Ranked 1068th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Report post
    2 days ago:
    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • XxFernandoMattexX avatar
    Member Joined 8 months ago
    425 points Ranked 9496th
    Report post
    2 days ago:
    Posted by James Luke

    Brushes need work. Maybe some more uniformity with the lighting, better textures and try to seam the skybox with the water.

    Also, don't give the old game argument. You can push a lot with Goldsource, and this is nowhere near that.

    Good start for a beginner though.

    EDIT: You seriously removed my review? Great job censoring an opinion.

    I will not remove your comment, just why are some people more demanding than the others? Hahaha, I really like these types of comments because, I can improve my map even more ...

    Map Maker 115 avatar
    Mantra
    Map Maker 115

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Credits

Map done alone
XxFernandoMattexX
Member Joined 8 months ago
425 points Ranked 9496th
Remaster the map

Submitter

XxFernandoMattexX avatar
Member Joined 8 months ago
425 points Ranked 9496th

XxFernandoMattexX
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Category

Details

Version
2.6

Attributes

Time of Day
Daytime
Size
Medium
Aesthetic
Default
Biome
Aquatic
Players
15
Textures
Custom

Stats

Posts
35
Views
16,501
Downloads
8,486
Date Added
6 months ago
Sep 18 2016 @ 6:06pm UTC
Date Modified
3 days ago
Mar 23 2017 @ 11:04pm UTC
Date Updated
2 days ago
Mar 24 2017 @ 9:20pm UTC

Rating

7.7/10 by 5 raters