Half-Life 2: Deathmatch Icon HL2:DM Map

dm_war.map

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this map is for  half life 2 deathmatch , i not add gun to this map so you need to type at your console impulse 101 . you can add this map to your half life 2 singleplayer. thanks for downloading this map :)

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  • 1y
    tron20003d avatar
    tron20003d Offline
    Member Joined 6y
    This thread dead?                                                                                  
    Great pity unfinished maps  :(

    mapper - player avatar
    Mantra
    mapper - player
  • 1y
    AlcyToronto avatar
    Member Joined 4y
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    Posted by Hambazimmer

    im sorry. i posted vmf cause i dont get the bsp file when i finish my map and save it. im gonna make a new map that not very messy. im still newbie in hammer so srry :)

    You have no reason to apologize, mate, but maybe you should spend some time to learn the "basics" of mapping. Valve viki is  good tutorial to learn step by step: https://developer.valvesoftware.com/wiki/Category:Level_Design

    Here another good tutorial for beginners:

    http://lambdageneration.com/modding/source/beginners-source-mapping-guide/

    I tried to compile your vmf:

    Your map is leaked (not sealed world), because you didn't close the skybox at bottom at all, and the play area meets the "void".  So no vis performed, no optimization and absolutely bugged map.

    Being a DM map, you must put   some info_player_deathmatch entities, to allow spawning in several areas of the map.

    No need to put rebels and combine, they are totally useless in a DM map.

    You used a lot of prop_dynamics (most of the buildings), use them as prop_static when you can.  Check the model viewer in Hammer when you choose them, in the info label you can see how to use the prop, as static, dynamic and/or physic. Remember that static props are less demanding for the engine.

    Many  buildings made by brush need a better texture alignment, it's not nice to see half windows at ground level.

    All the small, irregular, not covering brushes should be turned to func_detail, for a better optimization.

    The light environment must be set in line with the sky texture you are using, you keep the default setting, not good for that sky, and a shadow_control, well set, must be added to get right shadows for the physic objects.

    Many other bugs here and there....

    I strongly suggest you to start with an easier map, eventually a simple killbox, just to learn the basic concepts of mapping.

    Over time, if you have time and passion, you will improve your knowledge in order to build more complex maps.

    Cheers.

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    fair-player and mapper
  • 1y
    Hambazimmer avatar
    Member Joined 1y

    im sorry. i posted vmf cause i dont get the bsp file when i finish my map and save it. im gonna make a new map that not very messy. im still newbie in hammer so srry :)

    Bananite
  • 1y
    AlcyToronto avatar
    Member Joined 4y
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    Mate, you posted the vmf, not the bsp. I can open the file with Hammer, not with the game...

    BTW, for what reason didn't  you put  weapons?

    For what I can  see, it seems really too  full of objects, stones, obstacles... DM maps need a good flow to be playable. Try to clean it a bit, add weapons and... post the bsp! ;) 

    Cheers.

    fair-player and mapper
  • 1y
    Foofinoo avatar
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    It could be good if it wasn't so much messy, blocky and repetitive...

    Try working on these points if you plan to make some other maps

    New computer !!!! avatar
    Mantra
    New computer !!!!

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Hambazimmer
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deathmatch

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2,389
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1y

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